VICODynamics: a particle based Soft-Body physics Plugin

Haha. I thought I was the only one worried about the ends. hehe I tried looking at the BP (i have little bp knowledge), and I can say that the “rope” is like generated via code and not by mesh? Also could we also have an option to taper the end aside from capping it? or make the diameter of the ends smaller or thinner? yes please hope it would be included in your update soon :slight_smile:
What do you mean by the spline? That I could have a static mesh root and connect the spline to it? Sorry.
Yeah I tried the skinned rope but I need to use blender for example to attach bones right? Yes please share the details for the spline and VDskinnedrope. Thank you