VICODynamics: a particle based Soft-Body physics Plugin

I managed to fix the part of the problem with the last particle being apart from the attaching mesh using “SnapToSimulatingAttachment”. But now, the last particle is streched from the rest of the rope. Already tried with changing the mass of the rope and the attached rigid object, but with no success.
Also, there is not any volume around the mesh.

The main problem is when the last particle is detached it gets stuck in space and has red sphere, meaning it is still attached. I am trying not to reset the rope and build it again, because when it is rebuilded, the rope jumps wildly probably due to the collision with the terrain.

Maybe any other idea?

Thanks for the response :slight_smile: