VICODynamics: a particle based Soft-Body physics Plugin

Hello everybody!

Just wondering what’s the intended way to attach and detach VDRopeComponent or should i say particle to other mesh components??
After attaching/detaching do I have to call something? Like Sync() or something like that?

The problem I’m having is when i try to attach the end particle to mesh component, while setting “SimulateTension” to true. I am trying to attach to mesh component that is simulating physics and has collision profile set to “BlockAll”. This happens:

How to fix wrong length between last particles?

Thank you in advance!