Hello! The plugin looks amazing and I’m very interested in the potential it has to offer!
I have a question regarding the cloth mesh (the cube-like or sphere-like objects in the demos). Would the plugin allow to do some fake soft-body tissue deformation that allows stretching when pulling from specific points that would return to rest position when you let go?
Also, can one create 'internal constraints between parts of the mesh? So, instead of constraining two different objects to each other, you constraints parts of the same mesh together so that one can effectively ‘cut’ through the constraints and separate these parts.
I am trying to achieve a soft-body incision effect, where you have a volumetric mesh which you can pull from any point the user interacts with, and said mesh has a whole in the middle which has been pre-cut, just so happens to be constrained together (making the illusion that it isn’t cut yet), so the user can cut through those constraints regardless of the state of the mesh.
I hope this pic makes sense, I tried to make it as simple as possible (obviously don’t take mesh resolution into consideration, made it so to avoid confusion) - The big square would be this flexible soft tissue (where you can pick and pull from multiple points) and the middle part is a hole which happens to have the vertices ‘stuck’ together. When cutting through the (red) constraints, this hole becomes more apparent.
Thanks! Any feedback would be greatly appreciated.
