VICODynamics: a particle based Soft-Body physics Plugin

I’ve encountered this weird issue @.

I’m doing a Rebuild Rope Attached. Where I attach the Start to Mesh Projectile and the End I attach to a character socket.
For some reason the end attachment doesn’t follow when the character moves around.

If I the Start and End however, it works fine. Is there a reason why both End and Start wouldn’t be properly attached (it shouldn’t matter which one is the start and end, both should be attached properly)

Any ideas?