Ok, so I turned off Attach to Rigids, placed a VDRope under my mesh component in my characterBP and set Parent Socket to a head socket that I created. In the BP editor I can visualize the rope attached to the socket, but when I enter play mode, the rope simulates but is no longer attached - it just falls to the ground and does not move with the character. If I turn on Attach to Rigids, it stays attached to the character as it moves, but does not simulate, nor does it move with the socket (eg: doesn’t move with idle animation).
Is there a preferred method for attaching a rope to either a socket inside of BP that you could outline for me? I did go through the tutorials and demo scene, but I don’t think there is anything that addresses what I am trying to do? Looking forward to an updated manual! Do love what this thing can do, just hoping I can get it working in this way.