VICODynamics: a particle based Soft-Body physics Plugin

It sounds like it has Attach to Rigids enabled and is auto attaching to the skeletal meshes physics asset. Try either disabling Attach to Rigids or setup collision filtering between the rope and the skeletal mesh.

Glad you mentioned documentation, I’m in the process of putting together a dedicated site for VICO Dynamics with up to date documentation, tutorials and samples. And will be bringing more videos and example projects. Have you looked at the video tutorials already? https://www.youtube.com/watch?v=obOCUs2_YKI&list=PLrGqa6VIm-FjSZLHMKz8ROWTG7EPWnG7i