VICODynamics: a particle based Soft-Body physics Plugin

I just submitted an update with the following (on GitHub right now in the master branch):
4.25 support
RTX Rendering support
Volume-Preserving Soft-Bodies, still experimental (still need to make samples for this, but for now you can enable the Preserve Volume check box on a VDMeshCloth component and give it a try)
Number of bug fixes and tweaks

Also have Linux support on the way along with improved Android support.

Also in the process of hiring additional devs to help get features and improvements implemented faster, stay tuned for exciting progress soon!