VICODynamics: a particle based Soft-Body physics Plugin

Can’t wait for the inflatables!

I’m playing with the MeshCloth currently and am kinda confused. It seems I have to have a particle per vertex? That means I can only use super simple meshes. Is there a way to have less particles than verts?

Like we see here https://youtu.be/fjguI90nSok?t=38 (I know this is volume preserving but it shows sparse particles over a dense mesh)

Thanks