Hi!
I have a VDSplineRope acting as a cable, and I want this cable to be inside a protective plastic sleeve. I have a mesh of the plastic sleeve and have added it as a VDMeshCloth. Two collision spheres are at each end of the rope and sleeve.
The issue I’m having is that as soon as I begin simulating, the VDMeshCloth just droops down, even after increasing the Bend and Stretch Stiffness to 1 and setting Mass at 0.01.
The part VDSplineRope that the VDMeshCloth is covering is always just going to be completely straight, so what I basically want is for the VDMeshCloth to just stretch between the two collision spheres placed at both ends. It doesn’t need to bend at all or even interact with anything else.
I tried to set “Attach to Particles” to true because I assumed the VDMeshCloth would then be attached to the VDSplineRope and just follow along, but when I have that checked the engine crashes as soon as I begin simulating.
Any tips on what I could do?