well… nvidia is doing this:
they make some tech based on the direct drivers interactions.
then they do an adk/api suport so any language could use it… noone does
Then they make a plugin or build integration to show that it DOES WORK like a charm and here is an example of how to…
However they wont run full support, updates, continous integration on something, that is community based on github and noone contributes, as well when epic games is going “screw physx! heres chaos” - I don’t get it why epic thinks they need to redo the wheel. again and again
Vico-dynamics is best performance wise library for physx on ue4 and its not provided by epic nor nvidia. it amazing clothing solution from static meshes. grapling hooks, ropes to walk on, rope bridges - they are undoable with cable components physx constraits etc. I mean… they are - but extremely unpredictible, not replicable, nor working as designed.
BLAST seems like perfect solution for dynamic build and destroyed buildings at runtime with complex support system, damage reisstance, and dynamic fracturing. I would love to see it developed further.