AngeIV:
@ have you seen the BLAST plugin documentation or code? Blast UE4 Plugin Quick Start — Blast Artist Tools 1.0 documentation
It is better destructible than the the new chaos “geometry collection” as it can create multi object support structure in-game and not only in specific collection in editor.
You’re a physx wizzard - I wonder if you could make it usable in 4.22
What is super cool is that until something breaks and fractures it doesn’t render all the chunks. the chunks are being made dynamically like in procedural mesh component, and until they are needed to store information like the suport or damage - there is just a general collision shape based support map of an object but it doesn’t eat up polygon count.
Blast is in editor basic plugins, but in some old version… and doesn’t allow to create destructible with it in blueprint project.
I’m pretty sure it’s doable, especially since it’ll mainly be an upgrade effort. Will need to look into it more to see how much effort it’ll be.
Wonder why effort was dropped by Nvidia, seems like really cool tech!