VICODynamics: a particle based Soft-Body physics Plugin

Yes your feed back did helped me a lot to solve the problems. Sorry not getting back to you, I got involved in another urgent project and I had to leave the project with the rope for a while.
Now I am having trouble with collision between the rope and mannequin.

First the particle size is big so the collision starts with a big space between the rope and the object. When I decrease it dose not decrease the particle size and hence the collision distance. My rope has width of 1 and the particle is 5.

  1. While dragging the rope it jiggles also it is dragged to a certain limit then pass through the mannequin hand. I enabled the “per poly collision” for the skeletal mesh.

My scene contains a rope attached between two cubes in a vertical position. I need the mannequin hand to grab the rope and it rest in the hand of the mannequin till it is released.

Thank you again