Hi, I just started using the plugin, and a few questions came up.
What I want to achieve is spawning a cable during runtime which leads from one fixed point in the scene to another while loosely dangeling and colliding with other actors that are in the way.
Here are my questions:
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I’ve experienced a large amount of crashes. I’m guessing they mostly happen when there is something between the two attach points that the rope would collide with, so for spawning, I disabled the collision. But they also happen randomly at times when I can’t explain them, see the screenshot and the crash logs (The same code using the RebuildRopeAttached node worked as expected). What could be the reason and how can I avoid crashes?
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I also tried to spawn sort of a dynamic spline rope by using the AddVDSplineRopeComponent node, but unfortunately this didn’t work. Is there another way to do this?
Thanks.
Logs: CrashLog - Google Drive