VICODynamics: a particle based Soft-Body physics Plugin

Hey there @ ,

if I want to use more than one “hull mesh” or “procedural mesh” in my scene the packaged project crashes every time.

Though, I set 10240 to the “Reserve Particle Budget” field in the Project Settings (just like you did in your example project : ), but the game still crashes all the time,however in the PIE or Standalone Game mode in the editor there is no such a problem if the particle budget is fine (as I experienced).

In the Engine’s Output Log there is a Log line, which says this info:


LogVICODynamics: VeryVerbose: VICODynamics Stats - Particle count: 882, Constraint count: 8818

I’m on 4.18.3 and in the scene there is a “VDWindDirectionalSourceActor” too to simulate wind effect. Any suggestions?