A screenshot straight off the Switch! This is with the same settings as above, but with 111 Particles and 359 Constraints with 3 sub-steps and 8 Constraint Iterations per sub-step.
The stats on the left are:
Sim - Total simulation time
Vel - Velocity solver time
Con - Constraint solver time
PCol - Particle collision resolution time
RCol - PhysX Rigid Body collision resolution time
As you can see, the bottleneck is, unfortunately, the PhysX Scene Query interface…
