Ah, Rebuild Rope Attached, ok.
[EDIT 1] initialization of the Attachments would be nice and orthogonal to be identical for all rope types. Not a critical issue for me as such though. And I can see how it might be messy when the rope gets resized / recreated… But it would be nice : ) ]
[EDIT 2] Ok, I figured out you can split the struct pin, now I have more options : I am trying to pass the name of the Component Property and StartSocket without Start Attached To Actor with no success.
[EDIT 3] Getting warnings when compiling the blueprint with struct pin split.
[EDIT 4] Not having much luck with this. Trying to make the simplest possible thing, attaching it to 2 Actors. Demo of this feature would be great to look at, preferably with both Actor and Component versions.
[EDIT 5] Attached bp of simple setup test
[EDIT 6] Attempting RebuildRopeAtPoints, getting a crash : Assertion failed: vdParticle [File:D:\Build++Portal+Main+Full\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VICODynamicsPlugin\Source\VICODynamicsPlugin\Private\VDSimulatedObject.cpp] [Line: 65]