Thanks, exactly what would you want in this scene? A character and a skeletal mesh “clothing” model rigged appropriately for VICO? What else?
Does your plugin care about how a piece is weighted or does it only take the joint endpoints and convert them to particles? Is it possible to have a skeletal mesh that is weighted and only create particles for a selection of joints, and leave the remainder as constrained/deformed by their weighted joints? e.g. a garment like this:
I don’t think we have the programmer resources to actually implement this ourselves but if you’re willing to add this feature we would be happy to wait for it. There is simply no option for this anywhere so if you did build it into your plugin, you’d have a very useful advantage over your competitors ![]()
