This is certainly doable, but it needs to be implemented. It would essentially be per-poly collision which would certainly give the desired results! I don’t have this on my update schedule yet, so I cannot give you any ETAs. If you’re up for implementing this yourself, I’m more than happy to assist anywhere I can! In addition to this collision resolution there would also need to be a bit of logic to impart velocity of the colliding body onto the colliding particles which would refine the look/results during fast movement. I do have this feature on my schedule to be implemented.
Hope that was of some help, let me know if you have any further questions!