VICODynamics: a particle based Soft-Body physics Plugin

Hello :slight_smile:

I was wondering anyone could help me out with this issue I’m having with Vico.

I’m trying to create a cloth sim with it. What I have basically, is a CapsulleComponent, as my collider for the environment, and my Mesh, or character under that. Now I placed created a VDMeshCloth under all of this and attached it to the mesh, that is under the Capsule. I then added the mesh to the VDMeshCloth, which is my cape mesh for my character, I then also set its texture. Now here is the tricky part, it won’t collide with the character mesh, only the capsuleComponent. Or is there any way to get it to not collide with the case but only the character? Or is there any way that I could get it to not collide with the Capsle, and just attach it somehow to the Mesh?

Thank you anyone for the help :). Any help at all is appreciated :)!