Great! That is pushed to the Feature-Update-2 branch already.
Regarding attaching two Ropes/clothes or rope and cloth: Yes! This is doable internally already by manually setting up constraints. I will be adding easier/convenient ways soon. The only thing I need to figure out is how to handle the rendered geometry when two simulating objects are attached…
Regarding using FleX as the backend: This is interesting, though I have not taken a look into it or given it much thought to see how feasible it may be. Is FleX source available now? Last I checked it was only the UE4 FleX plugin that had source available.