VICODynamics: a particle based Soft-Body physics Plugin

Feature Update 2 is nearing QA, and I have a new feature to show which I think you’ll enjoy:

All soft-bodies can now transfer tension to any number of rigid bodies! Plus, tension transfer is a lot more stable, as you can see. The only thing you must handle yourself is setting up collision channels such that attached rigids don’t collide with the soft-body they are attached to.

PS: this feature is in the GitHub repo now! Feature-Update-2 branch.

Also, performance has been improved in the constraint solver by ~20% and in the self-collision broadphase by ~40%!