VICODynamics: a particle based Soft-Body physics Plugin

Quick update: The entire simulation can now be Constrained to a 2D Plane. The Plane is defined by you using an origin and a normal vector. In GitHub next week and will be part of Feature Update 2!

75f770fbd10921d26f28640f79de57f367877fc7.jpeg

Collision with Box2D is not supported, so you will need to stick with PhysX if you want Rigid Body collisions.