Not dumb at all! I actually thought of adding a way to do that by allowing you to specify a max wind occlusion distance and having particles check for occluders during wind approximation. But talked myself out of it due to performance overhead when used on many soft-bodies at once.
I think I’ll go ahead and add it because it would be super cool . Not to mention useful.
Do note that having many soft-bodies check for occluders will impact performance so this would be used sparingly.