VICODynamics: a particle based Soft-Body physics Plugin

Quick update: Wind Components now affect all VICODynamics Objects and you can even use the extended VDWindDirectionalSourceActor to have finer control over how gusts are generated.
The wind resistance algorithm takes into account the normals of the objects, so a part of a rope or cloth that is perpendicular to the Wind Vector will experience the most drag as opposed to the part that is parallel to the wind vector.

And yes, you will be able to create parachuting bunnies :wink: . I’ll post a test of that once the tension constraints are finished