VICODynamics: a particle based Soft-Body physics Plugin

This is a fundamental problem with the way soft-bodies are simulated, by using an iterative correction algorithm. Because it loops through the list of constraints and makes length corrections every pass, these corrections average out across the entire object. I have not looked into a strict length enforcement option, but it’s definitely on my todo list now. I’ll let you know how this pans out, I’m now pretty interested myself actually.