Ok ok, last update for today 
Cloth objects colliding:
It is a bit slomo due to running at 16 fps because my GTX 1080 went out in smoke yesterday and I’m using a GT 610 LOL
The collision is still particle based which is why you see a gap between the two boxes, this will be addressed soon by switching to a per-poly collision solver. Aside from that I’m quite pleased with the result!