Huh, I’ll check with Epic regarding the version selection.
In the construction script, you should just be able to call AttachToComponent on the new components and pass in the Socket Name which is simply a 0-n index of the Particle to attach to.
Huh, I’ll check with Epic regarding the version selection.
In the construction script, you should just be able to call AttachToComponent on the new components and pass in the Socket Name which is simply a 0-n index of the Particle to attach to.