I managed to make my Character walk on the rope by positioning him along the particles position on a Tick Event. The problem was since it was on a Tick Event and the Character was in mid-air it kept adding to the velocity, so he just kept walking. I solved that with setting the movement mode to flying. Feels kinda hack but it works, I just need to do a lot of clean up work.
Another idea of mine was to give each particle a collision box, so my Character can actually walk on it. But is there no originally intended way? Did I miss something?
Also I want to attach the rope to the character (begin) and an arrow (end) when shooting the arrow at playtime. Then I want to be able to attach the rope somewhere else (with the characters end of the rope)
All the examples in the project are shown with both actors in the scene already and they are probably referenced in the editor.
But how do you do it when spawning the rope at runtime with blueprints?
I tried using set array element with the make attachement structure but I can’t seem to get it to work. Since I’m not really knowledgeable about blueprints I’m probably doing something wrong…