VICODynamics: a particle based Soft-Body physics Plugin

I’ve posted screenshots and videos from my test environment before and this is a quick test I just ran which shows the stability of the new collision code. Although the view-port is 2D, the physics is running in 3D and that is a single rope holding up a few hundred particles with no jumping or penetration at rest. I kept adding more but they began to roll off the sides.