Vibe Coding for UE5

I am super happy doing some vibe coding using Python, and many other languages I can use for simple tool creations, for example using Blender.

But what seems to be a real bummer, and slows me down a lot, is that UE5 doesn’t seem to have any direct options to use any sort of vibe-coding to create tools, or shaders, or blueprints, etc.

For example:
I would like to vibe code simple shader solutions, instead of manually finding and connecting nodes.
I want to be able to talk to my AI Agent and create, fast and efficient the tools, the solutions I do need.

  • Is there any pipeline that does currently support that?
  • Am I missing something substantial here?

I am not talking about C++ coding and getting into the core of the engine.
I am talking about user experience, that gives the artist also the power to hook-up any AI Language Model of your choice to create tools, blueprints, materials, widgets, procedural geometry nodes similar to Blender, VFX solutions, etc. etc. literally anything you need.

Curios about all your thoughts and ideas on this and also learn more about Epic’s plan to integrate AI Coding.

thx a bunch

Hey there @BernhardRieder! So it’s a bit more difficult to truly “Vibe Code” shaders in Unreal as you would in other engines. While you can write Custom Material Expressions or if you’re really inclined you could try your hand at Global Shaders.

https://dev.epicgames.com/documentation/en-us/unreal-engine/custom-material-expressions-in-unreal-engine?application_version=5.1

https://www.unrealengine.com/en-US/tech-blog/how-to-add-global-shaders-to-ue4