VFX4GAME - Crow Flocking System

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Crow Flocking Simulation is a GPU-powered flocking system for Unreal Engine, designed to bring natural and dynamic bird movement to games and cinematic scenes.

The package includes black and white crow variants with fully customizable behaviors. Crows can fly in flocks, land on the ground, perch on trees, avoid obstacles, react to fear, follow spline leaders, and move in vortex formations.

You can easily adjust the bird count, simulation quality, movement forces, gravity, speed, direction, landing behavior, and other parameters directly from the Blueprint.