vfx_spawner that should follow the player

I have a script that should activate a vfx_spawner that would follow the Pos/Rot of the player who was walking, thus making the effect follow him. But when I put Pos/Rot inside a loop it gives me this error.
Error: To prevent infinite immediate iteration, loop must have one or more subexpressions that are either async (such as a coroutine) or a jump out (such as break or return).
Does anyone know how to solve it?

using { /Fortnite.com/Characters }
using { /Fortnite.com/Devices }
using { /Fortnite.com/Game }
using { /Fortnite.com/UI }
using { /Verse.org/Simulation }
using { /Verse.org/Colors }
using { /UnrealEngine.com/Temporary/SpatialMath }
using { /UnrealEngine.com/Temporary/Diagnostics }

effect_neon := class(creative_device):

    @editable VFXLightning: vfx_spawner_device = vfx_spawner_device{}
    SprintState: logic = false  # Use logic para representar estados lógicos

    OnSprintedStateChanged(Character : fort_character, SprintingResult: logic): void := # Método chamado quando o estado de sprint é alterado
    
    
        if:
            Sprinting := SprintingResult?  # Use '?' para tratar a condição de falha

        then:
            ActivateVFX(Character) # O personagem começou a correr, ativar o efeito


    ActivateVFX(Character : fort_character) : void :=
        loop:
            Pos := Character.GetTransform().Translation
            Rot := Character.GetTransform().Rotation
            if: 
                VFXLightning.TeleportTo[Pos, Rot] # Teleporta o efeito para a posição do personagem
            


    OnBegin<override>()<suspends> : void :=
        for (Player : GetPlayspace().GetPlayers(), FortCharacter := Player.GetFortCharacter[]):
            FortCharacter.SprintedEvent().Subscribe(OnSprintedStateChanged)  # Inscreva-se para rastrear mudanças de sprint