vfx_spawner_device is missing a .Reset() method

Methods Enable and Disable are already exposed by using .Enable() and .Disable(). .Reset() would be useful for effects that are not looping, that need to be replayed from the start.

This is already implemented in the legacy event system.

Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.

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Agreed, I was trying to trigger a VFX any time a player teleports into a level and its a shame we can’t access the Reset method through Verse to do this. It’s a bit surprising its not there to be honest!