Hello all,
Sorry I’ve been missing in action for a while. I’m at the end of the production cycle for Just Cause 3 and well its been taking up all of my time… but that aside, here’s a pack I’m working on now.
VFX Spark pack
This pack is an experimental pack in that I was trying to figure out a few different ways to spawn emitters and effects using timing and collision. This pack is mainly set to be used for environmental use, but with some tweaking I could see them used for dynamics.
Depending on the effects the blueprints have the following:
Random time generation spawning for a full effect
Random time generated spawning for emitters in an effect
Collision spawning for a full effect
Random beam targeting for a beam based effect.
Working on an electrical explosion used for different sized of electrical objects.
Here’s a link to a video here: