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VFX floating/boucing in custom mesh?

Hey UE4 community!
Hope you are having a nice day!

I got a basic question.

Is it possible + how to make “floating” fire effect in custom mesh (sword)?
I’m not sure if Maya Vector Fields can do this, but can UE4 do it?
To be more specific what I mean - check image / vid.

https://youtu.be/hgd6A8_FMBA?t=12s

Thank you for your answers!

John