As you may know, creating nice flowing magic is quite the hassle. You have to go into max or maya, create a spline, fix uv’s import into unreal, then iterate 10 times over it until it looks the way you want it too.
Spline magic is the same workflow, but integrated into unreal using unreals splines. That means that you can easily create and edit your magic and even update the spline points on runtime.
I’ve also included a bunch of textures, materials and models for the most common applications for this, so for simple magic this becomes a click and drag and you are done.
Have a look and let me know what you think.