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Project Title:**
Unannounced VR Spaceship Shooter
Description:
Unannounced VR Spaceship Shooter is a choose-your-own adventure space opera game designed for high end VR platforms. We’re using next generation machine learning based AI systems to create a new gameplay paradigm where you talk directly to characters to advance the story.
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Includes:**
- Talk to characters using natural language - No dialogue wheels!
- Shooting and combat elements.
- Live action actors
Team Name:
Human Interact.
Previous Work:
Team is a variety of Game developers at AAA game companies for 8+ years.
Alexander Mejia - Saints Row/Red Faction Series
Frank Petrikis - Mass Effect, Tomb Raider series
Byron Evora - Telltale Series, XCOM Series
Jeff Harris - Saints Row Series
Talent Required:
These positions we want you to have experience using UE4.
- VFX Artist - Cascade, scripting, making things look pretty
- Enviroment Artist - Space Scape backgrounds, lighting, We are a SM 5.0 game.
- Gameplay Designers - General gameplay scripting in BP and C++
- Hardbody Modelers - Need Mesh+Materials created based off of Concept art to be made and optimized to run in UE4
These positions we will Train you how to use the Unreal 4 Engine
- Writers - Implementing spoken lines using our custom tools
EMPLOYMENT:
Full time contract work for at least 4 months. We will supply you with VR hardware if needed.
About us:
Human Interact started in 2016 by Emmy Award winning producer and creative director, Alexander Mejia. His goal: To create high quality experiences in Virtual Reality.
We are a human-focused company. Instead of asking, “What can you do for Human Interact?”, we ask, “What can we do to help you achieve your goals?” When employees’ goals are aligned with ours, we become a stronger, more effective team.
No one wants to reach the company milestones if they cannot achieve their own. So in practice, we max out at 6.5 hour deep workdays, encourage exercise during work hours, pipeline and scope work out before committing to schedules, and offer life coaching for team members. When opportunities arise that require long hours, everybody is on point to help the team, because the team has met their needs. This paradigm shift in how we do work helps us complete our product with less waste, more efficiently.
We believe in fostering purpose, not forcing crunch. We re-energize our bodies instead of wasting away sitting down. We provide a livelihood, not merely a paycheck.
When Humans come first, everything else follows.
Contact:
Send us your reel, and any example work + a CV/Resume to: alexander.mejia@human-interact.com