I have a rotated VFX Creator that fires particles forward, the rotation is reset when using SpawnAt(Agent:agent)
How do you keep rotation on a VFX Creator device when using Stick to Player
if its reset when attached?
I have a rotated VFX Creator that fires particles forward, the rotation is reset when using SpawnAt(Agent:agent)
How do you keep rotation on a VFX Creator device when using Stick to Player
if its reset when attached?
Thanks for the report, unfortunately from what I can see it looks like the original rotation of the device will always be discarded. I’ve reported this issue internally.