VFX Creator device rotation reset when using SpawnAt()

I have a rotated VFX Creator that fires particles forward, the rotation is reset when using SpawnAt(Agent:agent)

How do you keep rotation on a VFX Creator device when using Stick to Player if its reset when attached?

Thanks for the report, unfortunately from what I can see it looks like the original rotation of the device will always be discarded. I’ve reported this issue internally.

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