Hello, I’m going to explain my problem in the most simple possible way… BTW I’m new to UE5 but this problem I have been stuck on for many hours… I really need help

- I made a “EyeSocket” Socket on the SandboxCharacter
- I attached FPS_Camera with the PURPLE line Tracer to the “EyeSocket” Socket
- The FPS_Camera has “Pawn Rotation Control” ENABLED
- The BLUE Tracer line is a Debug line, Forward Vector from “EyeSocket” Socket
PROBLEM: The BLUE and PURPLE lines are both Debug lines attached to “EyeSocket” Forward Vector. The only difference the FPS_Camera (BLUE LINE) has “Pawn Rotation Control” on and when I turn that option off, the lines line up perfectly how i want. But I need “Pawn Rotation Control” on, otherwise it looks like GoPro FPS footage…
I need both lines to line up because im basically going to have 2 camera positions…
1 Camera position will be the GoPro FPS attached to the head Camera.
The other camera will be the Pawn Rotation Control camera, where the game will be playable…
Plz help thanks…