Very strange problem. Client-server.

I don’t understand why.

Good day! There’s a problem with animation fps, that we can’t solve.
We have some motion loops such as - idle, walk, run… We have mmo server that sends packs for those states.
BUT!
when it’s about overal 60-75 fps - everything is fine, when it’s higher animation AND movement becomes much faster, and when it’s about 40-45 fps it slows down, we made it go on 30 fps and model animation AND fact movement (which get it’s parameters from server) is much slower, and it goes like underwater movement.
And this is very strange, how can we beat this? oO

We resolved this, this wasn’t a problem of animation. This is sync of client-server problem.