I know this is an extremely basic noob question but I have never been able to find a direct answer to it:
Where/How is the interaction with a character’s animation done for swords?
For example, I made a butterfly twist animation for the UE mannequin (in blender) and my end goal for the implementation in my game is to have him pull out two katanas mid-spin.
Is that done in Unreal or Blender?
I also at some point want him to be throwing out Kunai and shurikens (will be registered projectiles) during the windup and while he’s spinning, is this the same concept and where would that be done as well?
I apologize if the answer is in my question or anything stupid like that, I’m brand new to Unreal but I know how to animate, so I’m trying to get some of my animations knocked out before I really jump into Unreal. That’s why I’m jumping the gun (pun intended) on this topic.
Thank you in advance.