Hi All -
I am experiencing very poor performance after packaging, and I’m wondering if there are some common reasons for this. Google & forum searches have yielded nothing really so far.
For context, my testing sample has 30-40FPS in-editor with engine scalability on Epic.
However, once packaged for windows it is reduced to 15-20 FPS in the packaged project. This appears to be the same for all build types (shipping, development, etc.). Pulling scalability back to one level below what I have in-editor via the console in the packaged file brings performance back to the 35FPS range.
It seems to be a GPU bottleneck but I’m unsure what would be the cause, especially since it appears fine in editor (my understanding was that normally the packaged project should perform better, not worse). Any ideas?
Cheers