Very low fps ingame - Paper2D

Hello, i’m having a problem with the fps in my Paper2D game, the game as of now is really simple and not very resource intensive, at least it shouldn’t be. the strange bit for me is that my game while playing in the editor ( in all of the preview modes except for standalone) reaches a max 60 fps but when i package it and launch it on desktop the average is 13 fps. if not a bug, this could be due to configuration issues perhaps but i’m lost as to what should i configure, still it’s surprising for me given that my machine runs it at 60fps in the editor.

my specs are:

CPU: intel core i7 - 4770

OS: 64 bit Windows 7 ultimate service pack 1

Mainboard : Gigabyte z87x

RAM: 16 GB

GPU: NVIDIA Geforce GTX 650 ti boost

Unreal engine version: 4.4.3

here i leave the link for the packaged game:

https://dl.dropboxusercontent.com/u/78545428/PackagedGamee.rar

and here’s the complete project

https://dl.dropboxusercontent.com/u/78545428/UnrealProject.rar

Your engine scalability settings under Quick Settings in your editor may be set to low settings which is giving you great performance. When you launch or package a project it loads EPIC settings. A way to combat this is the following in your level blueprint. Also check out this answer: https://answers.unrealengine.com/questions/23023/trouble-configuring-game-settings.html?sort=oldest