Hi there,
We’ve got a sexy looking map that we’re currently getting a whopping 12 FPS on. I’m trying to track down what the issue is and I’ve found a bunch of things that make small improvements that add up, but I feel like we’re missing something massive and I have no idea what the best practice is. The first thing I notice on Primitive Stats is our landscape is absolutely huge and that doesn’t seem right (See screenshot, this is even with 63x63).
I took a look and our landscape component size is 2x2 with 1x1 sections. I put this up to 63x63 with 2x2 sections and we gained about 12-15 FPS, but it still wasn’t great and the map looked not quite as good.
I also dug into some of our highly used textures like the rocks and ground. Most of them were 1k or 2k, so I took a few down to 512k and got an extra 2-3 FPS.
Going from Cinematic to Low on quality settings gains 3-4 FPS though it looks DRASTICALLY different. Even with all these changes combined and the map on low, I get 32 FPS (vs 28 FPS on Cinematic).
I feel like we have to be missing something somewhere and I cannot figure out what it is. Is it a matter of literally changing all environment textures to 512 (or lower?)? Is there a global way to do something like that without breaking characters? Is there a LOD setting somewhere where I can leave textures at 2K but have then scaled down for actual gameplay? What’s the best component size? I’ve even fully deleted our landscape out of curiousity and on low settings, I get 38 FPS, still really low (and I’ve had a friend test this on his computer and he’s even lower)
Any advice on what to check here? Happy to provide any screens/info.