Very Basic Hunger System (Tutorial)

Here is a 3 part tutorial covering how to create a very basic hunger system.

Obviously there are different ways of doing this, this is just showing one way. once finished, just play around with it!

Cheers, .

Lunch time!!! Thx very much .

Oh, this is very useful, good stuff man!

it’s very useful stuff, thanks for sharing. :wink:

Haha, lunch time indeed!

Thanks for checking it out guys, happy to serve the community :wink:

Great stuff, thanks for sharing this!

Good stuff. keep up the good work =)

Awesome tutorial, is there anyway i can make the juicy steak(sphere :P) a separate BP of its own and still reference back to the hunger system that’s in the lvl BP?

Yep! Just use your own blueprint in the same way as the video. Or if you are wanting to use the sphere, right click on it in the content browser and then click on “create blueprint using…”

Thanks again, but no need for 3 separate videos! they’re all pretty short.

I did originally record it as a full tutorial, which came to around 10mins. However, my screen capture software would skip and stutter after about 5mins and 25% of the time if it skipped, it cut the audio out for the rest of my video. So i decided to cut it into 3 sections, with each section focusing on one point. I believe it’s easier to follow for people just trying it out.

Cheers, .

Excellent Tutorial Tesla. I desired a smooth transition from Color to B/W and added a Timeline Float Track for the Postprocess Film Saturation. I connected this to the Hunger Variable Compare node. I used a float. I then create a float variable PostProcessFilmSatution for the time to control Film Saturation (1.0 to 0.0) on the MakePostProcessSettings. Note: The Film Saturation Pin is labeled only as “Saturation”. WARNING: MakePostProcessSettings Node is huge when expanded, collapse when you get it wired up. The Postprocess Blendables Array is required to compile. It stores references to Blendables Material Instances you desire in the scene… you can leave the array empty if you don’t have any Blendables.

https://arcadekomodo.com/home/wp-content/uploads/2014/08/PostProcessFilmSatuationFade.png

The PostProcess Film Saturation Fade Timeline 0.0 to 1.0 for length of 5 seconds:

https://arcadekomodo.com/home/wp-content/uploads/2014/08/Fade_Timeline.png

Copy/Paste Code into Level Blueprint and Wire up to Hunger Variable Compare node.



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first all bOverride_... as they get grouped together into bitfields"
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      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45539"
      PinName="bOverride_FilmChannelMixerBlue"
      PinFriendlyName="Override Film Channel Mixer Blue"
      PinToolTip="bool Override Film Channel Mixer Blue

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45540"
      PinName="bOverride_FilmContrast"
      PinFriendlyName="Override Film Contrast"
      PinToolTip="bool Override Film Contrast

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45541"
      PinName="bOverride_FilmDynamicRange"
      PinFriendlyName="Override Film Dynamic Range"
      PinToolTip="bool Override Film Dynamic Range

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45542"
      PinName="bOverride_FilmHealAmount"
      PinFriendlyName="Override Film Heal Amount"
      PinToolTip="bool Override Film Heal Amount

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45543"
      PinName="bOverride_FilmToeAmount"
      PinFriendlyName="Override Film Toe Amount"
      PinToolTip="bool Override Film Toe Amount

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45544"
      PinName="bOverride_FilmShadowTint"
      PinFriendlyName="Override Film Shadow Tint"
      PinToolTip="bool Override Film Shadow Tint

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45545"
      PinName="bOverride_FilmShadowTintBlend"
      PinFriendlyName="Override Film Shadow Tint Blend"
      PinToolTip="bool Override Film Shadow Tint Blend

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45546"
      PinName="bOverride_FilmShadowTintAmount"
      PinFriendlyName="Override Film Shadow Tint Amount"
      PinToolTip="bool Override Film Shadow Tint Amount

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45547"
      PinName="bOverride_SceneColorTint"
      PinFriendlyName="Override Scene Color Tint"
      PinToolTip="bool Override Scene Color Tint

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45548"
      PinName="bOverride_SceneFringeIntensity"
      PinFriendlyName="Override Scene Fringe Intensity"
      PinToolTip="bool Override Scene Fringe Intensity

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45549"
      PinName="bOverride_SceneFringeSaturation"
      PinFriendlyName="Override Scene Fringe Saturation"
      PinToolTip="bool Override Scene Fringe Saturation

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45550"
      PinName="bOverride_AmbientCubemapTint"
      PinFriendlyName="Override Ambient Cubemap Tint"
      PinToolTip="bool Override Ambient Cubemap Tint

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45551"
      PinName="bOverride_AmbientCubemapIntensity"
      PinFriendlyName="Override Ambient Cubemap Intensity"
      PinToolTip="bool Override Ambient Cubemap Intensity

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45552"
      PinName="bOverride_BloomIntensity"
      PinFriendlyName="Override Bloom Intensity"
      PinToolTip="bool Override Bloom Intensity

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45553"
      PinName="bOverride_BloomThreshold"
      PinFriendlyName="Override Bloom Threshold"
      PinToolTip="bool Override Bloom Threshold

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45554"
      PinName="bOverride_Bloom1Tint"
      PinFriendlyName="Override Bloom 1Tint"
      PinToolTip="bool Override Bloom 1Tint

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45555"
      PinName="bOverride_Bloom1Size"
      PinFriendlyName="Override Bloom 1Size"
      PinToolTip="bool Override Bloom 1Size

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45556"
      PinName="bOverride_Bloom2Size"
      PinFriendlyName="Override Bloom 2Size"
      PinToolTip="bool Override Bloom 2Size

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45557"
      PinName="bOverride_Bloom2Tint"
      PinFriendlyName="Override Bloom 2Tint"
      PinToolTip="bool Override Bloom 2Tint

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45558"
      PinName="bOverride_Bloom3Tint"
      PinFriendlyName="Override Bloom 3Tint"
      PinToolTip="bool Override Bloom 3Tint

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45559"
      PinName="bOverride_Bloom3Size"
      PinFriendlyName="Override Bloom 3Size"
      PinToolTip="bool Override Bloom 3Size

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45560"
      PinName="bOverride_Bloom4Tint"
      PinFriendlyName="Override Bloom 4Tint"
      PinToolTip="bool Override Bloom 4Tint

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45561"
      PinName="bOverride_Bloom4Size"
      PinFriendlyName="Override Bloom 4Size"
      PinToolTip="bool Override Bloom 4Size

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45562"
      PinName="bOverride_Bloom5Tint"
      PinFriendlyName="Override Bloom 5Tint"
      PinToolTip="bool Override Bloom 5Tint

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45563"
      PinName="bOverride_Bloom5Size"
      PinFriendlyName="Override Bloom 5Size"
      PinToolTip="bool Override Bloom 5Size

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45564"
      PinName="bOverride_BloomDirtMaskIntensity"
      PinFriendlyName="Override Bloom Dirt Mask Intensity"
      PinToolTip="bool Override Bloom Dirt Mask Intensity

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45565"
      PinName="bOverride_BloomDirtMaskTint"
      PinFriendlyName="Override Bloom Dirt Mask Tint"
      PinToolTip="bool Override Bloom Dirt Mask Tint

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45566"
      PinName="bOverride_BloomDirtMask"
      PinFriendlyName="Override Bloom Dirt Mask"
      PinToolTip="bool Override Bloom Dirt Mask

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45567"
      PinName="bOverride_AutoExposureLowPercent"
      PinFriendlyName="Override Auto Exposure Low Percent"
      PinToolTip="bool Override Auto Exposure Low Percent

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45568"
      PinName="bOverride_AutoExposureHighPercent"
      PinFriendlyName="Override Auto Exposure High Percent"
      PinToolTip="bool Override Auto Exposure High Percent

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45569"
      PinName="bOverride_AutoExposureMinBrightness"
      PinFriendlyName="Override Auto Exposure Min Brightness"
      PinToolTip="bool Override Auto Exposure Min Brightness

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45570"
      PinName="bOverride_AutoExposureMaxBrightness"
      PinFriendlyName="Override Auto Exposure Max Brightness"
      PinToolTip="bool Override Auto Exposure Max Brightness

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45571"
      PinName="bOverride_AutoExposureSpeedUp"
      PinFriendlyName="Override Auto Exposure Speed Up"
      PinToolTip="bool Override Auto Exposure Speed Up

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45572"
      PinName="bOverride_AutoExposureSpeedDown"
      PinFriendlyName="Override Auto Exposure Speed Down"
      PinToolTip="bool Override Auto Exposure Speed Down

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45573"
      PinName="bOverride_AutoExposureBias"
      PinFriendlyName="Override Auto Exposure Bias"
      PinToolTip="bool Override Auto Exposure Bias

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45574"
      PinName="bOverride_HistogramLogMin"
      PinFriendlyName="Override Histogram Log Min"
      PinToolTip="bool Override Histogram Log Min

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45575"
      PinName="bOverride_HistogramLogMax"
      PinFriendlyName="Override Histogram Log Max"
      PinToolTip="bool Override Histogram Log Max

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45576"
      PinName="bOverride_LensFlareIntensity"
      PinFriendlyName="Override Lens Flare Intensity"
      PinToolTip="bool Override Lens Flare Intensity

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45577"
      PinName="bOverride_LensFlareTint"
      PinFriendlyName="Override Lens Flare Tint"
      PinToolTip="bool Override Lens Flare Tint

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45578"
      PinName="bOverride_LensFlareTints"
      PinFriendlyName="Override Lens Flare Tints"
      PinToolTip="bool Override Lens Flare Tints

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45579"
      PinName="bOverride_LensFlareBokehSize"
      PinFriendlyName="Override Lens Flare Bokeh Size"
      PinToolTip="bool Override Lens Flare Bokeh Size

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45580"
      PinName="bOverride_LensFlareBokehShape"
      PinFriendlyName="Override Lens Flare Bokeh Shape"
      PinToolTip="bool Override Lens Flare Bokeh Shape

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45581"
      PinName="bOverride_LensFlareThreshold"
      PinFriendlyName="Override Lens Flare Threshold"
      PinToolTip="bool Override Lens Flare Threshold

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45582"
      PinName="bOverride_VignetteIntensity"
      PinFriendlyName="Override Vignette Intensity"
      PinToolTip="bool Override Vignette Intensity

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45583"
      PinName="bOverride_VignetteColor"
      PinFriendlyName="Override Vignette Color"
      PinToolTip="bool Override Vignette Color

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45584"
      PinName="bOverride_GrainIntensity"
      PinFriendlyName="Override Grain Intensity"
      PinToolTip="bool Override Grain Intensity

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45585"
      PinName="bOverride_GrainJitter"
      PinFriendlyName="Override Grain Jitter"
      PinToolTip="bool Override Grain Jitter

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45586"
      PinName="bOverride_AmbientOcclusionIntensity"
      PinFriendlyName="Override Ambient Occlusion Intensity"
      PinToolTip="bool Override Ambient Occlusion Intensity

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45587"
      PinName="bOverride_AmbientOcclusionStaticFraction"
      PinFriendlyName="Override Ambient Occlusion Static Fraction"
      PinToolTip="bool Override Ambient Occlusion Static Fraction

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45588"
      PinName="bOverride_AmbientOcclusionRadius"
      PinFriendlyName="Override Ambient Occlusion Radius"
      PinToolTip="bool Override Ambient Occlusion Radius

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45589"
      PinName="bOverride_AmbientOcclusionFadeDistance"
      PinFriendlyName="Override Ambient Occlusion Fade Distance"
      PinToolTip="bool Override Ambient Occlusion Fade Distance

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45590"
      PinName="bOverride_AmbientOcclusionFadeRadius"
      PinFriendlyName="Override Ambient Occlusion Fade Radius"
      PinToolTip="bool Override Ambient Occlusion Fade Radius

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45591"
      PinName="bOverride_AmbientOcclusionDistance"
      PinFriendlyName="Override Ambient Occlusion Distance"
      PinToolTip="bool Override Ambient Occlusion Distance

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45592"
      PinName="bOverride_AmbientOcclusionRadiusInWS"
      PinFriendlyName="Override Ambient Occlusion Radius in WS"
      PinToolTip="bool Override Ambient Occlusion Radius In WS

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45593"
      PinName="bOverride_AmbientOcclusionPower"
      PinFriendlyName="Override Ambient Occlusion Power"
      PinToolTip="bool Override Ambient Occlusion Power

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45594"
      PinName="bOverride_AmbientOcclusionBias"
      PinFriendlyName="Override Ambient Occlusion Bias"
      PinToolTip="bool Override Ambient Occlusion Bias

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45595"
      PinName="bOverride_AmbientOcclusionQuality"
      PinFriendlyName="Override Ambient Occlusion Quality"
      PinToolTip="bool Override Ambient Occlusion Quality

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45596"
      PinName="bOverride_AmbientOcclusionMipBlend"
      PinFriendlyName="Override Ambient Occlusion Mip Blend"
      PinToolTip="bool Override Ambient Occlusion Mip Blend

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45597"
      PinName="bOverride_AmbientOcclusionMipScale"
      PinFriendlyName="Override Ambient Occlusion Mip Scale"
      PinToolTip="bool Override Ambient Occlusion Mip Scale

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45598"
      PinName="bOverride_AmbientOcclusionMipThreshold"
      PinFriendlyName="Override Ambient Occlusion Mip Threshold"
      PinToolTip="bool Override Ambient Occlusion Mip Threshold

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45599"
      PinName="bOverride_LPVIntensity"
      PinFriendlyName="Override LPVIntensity"
      PinToolTip="bool Override LPVIntensity

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45600"
      PinName="bOverride_LPVWarpIntensity"
      PinFriendlyName="Override LPVWarp Intensity"
      PinToolTip="bool Override LPVWarp Intensity

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45601"
      PinName="bOverride_LPVSize"
      PinFriendlyName="Override LPVSize"
      PinToolTip="bool Override LPVSize

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45602"
      PinName="bOverride_LPVSecondaryOcclusionIntensity"
      PinFriendlyName="Override LPVSecondary Occlusion Intensity"
      PinToolTip="bool Override LPVSecondary Occlusion Intensity

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45603"
      PinName="bOverride_LPVSecondaryBounceIntensity"
      PinFriendlyName="Override LPVSecondary Bounce Intensity"
      PinToolTip="bool Override LPVSecondary Bounce Intensity

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45604"
      PinName="bOverride_LPVGeometryVolumeBias"
      PinFriendlyName="Override LPVGeometry Volume Bias"
      PinToolTip="bool Override LPVGeometry Volume Bias

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45605"
      PinName="bOverride_LPVVplInjectionBias"
      PinFriendlyName="Override LPVVpl Injection Bias"
      PinToolTip="bool Override LPVVpl Injection Bias

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45606"
      PinName="bOverride_LPVEmissiveInjectionIntensity"
      PinFriendlyName="Override LPVEmissive Injection Intensity"
      PinToolTip="bool Override LPVEmissive Injection Intensity

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45607"
      PinName="bOverride_LPVTransmissionIntensity"
      PinFriendlyName="Override LPVTransmission Intensity"
      PinToolTip="bool Override LPVTransmission Intensity

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45608"
      PinName="bOverride_IndirectLightingColor"
      PinFriendlyName="Override Indirect Lighting Color"
      PinToolTip="bool Override Indirect Lighting Color

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45609"
      PinName="bOverride_IndirectLightingIntensity"
      PinFriendlyName="Override Indirect Lighting Intensity"
      PinToolTip="bool Override Indirect Lighting Intensity

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45610"
      PinName="bOverride_ColorGradingIntensity"
      PinFriendlyName="Override Color Grading Intensity"
      PinToolTip="bool Override Color Grading Intensity

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45611"
      PinName="bOverride_ColorGradingLUT"
      PinFriendlyName="Override Color Grading LUT"
      PinToolTip="bool Override Color Grading LUT

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45612"
      PinName="bOverride_DepthOfFieldFocalDistance"
      PinFriendlyName="Override Depth Of Field Focal Distance"
      PinToolTip="bool Override Depth Of Field Focal Distance

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45613"
      PinName="bOverride_DepthOfFieldFocalRegion"
      PinFriendlyName="Override Depth Of Field Focal Region"
      PinToolTip="bool Override Depth Of Field Focal Region

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45614"
      PinName="bOverride_DepthOfFieldNearTransitionRegion"
      PinFriendlyName="Override Depth Of Field Near Transition Region"
      PinToolTip="bool Override Depth Of Field Near Transition Region

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45615"
      PinName="bOverride_DepthOfFieldFarTransitionRegion"
      PinFriendlyName="Override Depth Of Field Far Transition Region"
      PinToolTip="bool Override Depth Of Field Far Transition Region

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45616"
      PinName="bOverride_DepthOfFieldScale"
      PinFriendlyName="Override Depth Of Field Scale"
      PinToolTip="bool Override Depth Of Field Scale

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45617"
      PinName="bOverride_DepthOfFieldMaxBokehSize"
      PinFriendlyName="Override Depth Of Field Max Bokeh Size"
      PinToolTip="bool Override Depth Of Field Max Bokeh Size

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45618"
      PinName="bOverride_DepthOfFieldNearBlurSize"
      PinFriendlyName="Override Depth Of Field Near Blur Size"
      PinToolTip="bool Override Depth Of Field Near Blur Size

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45619"
      PinName="bOverride_DepthOfFieldFarBlurSize"
      PinFriendlyName="Override Depth Of Field Far Blur Size"
      PinToolTip="bool Override Depth Of Field Far Blur Size

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45620"
      PinName="bOverride_DepthOfFieldMethod"
      PinFriendlyName="Override Depth Of Field Method"
      PinToolTip="bool Override Depth Of Field Method

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45621"
      PinName="bOverride_DepthOfFieldBokehShape"
      PinFriendlyName="Override Depth Of Field Bokeh Shape"
      PinToolTip="bool Override Depth Of Field Bokeh Shape

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45622"
      PinName="bOverride_DepthOfFieldOcclusion"
      PinFriendlyName="Override Depth Of Field Occlusion"
      PinToolTip="bool Override Depth Of Field Occlusion

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45623"
      PinName="bOverride_DepthOfFieldColorThreshold"
      PinFriendlyName="Override Depth Of Field Color Threshold"
      PinToolTip="bool Override Depth Of Field Color Threshold

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45624"
      PinName="bOverride_DepthOfFieldSizeThreshold"
      PinFriendlyName="Override Depth Of Field Size Threshold"
      PinToolTip="bool Override Depth Of Field Size Threshold

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45625"
      PinName="bOverride_DepthOfFieldSkyFocusDistance"
      PinFriendlyName="Override Depth Of Field Sky Focus Distance"
      PinToolTip="bool Override Depth Of Field Sky Focus Distance

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45626"
      PinName="bOverride_MotionBlurAmount"
      PinFriendlyName="Override Motion Blur Amount"
      PinToolTip="bool Override Motion Blur Amount

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45627"
      PinName="bOverride_MotionBlurMax"
      PinFriendlyName="Override Motion Blur Max"
      PinToolTip="bool Override Motion Blur Max

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45628"
      PinName="bOverride_MotionBlurPerObjectSize"
      PinFriendlyName="Override Motion Blur Per Object Size"
      PinToolTip="bool Override Motion Blur Per Object Size

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45629"
      PinName="bOverride_ScreenPercentage"
      PinFriendlyName="Override Screen Percentage"
      PinToolTip="bool Override Screen Percentage

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45630"
      PinName="bOverride_AntiAliasingMethod"
      PinFriendlyName="Override Anti Aliasing Method"
      PinToolTip="bool Override Anti Aliasing Method

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45631"
      PinName="bOverride_ScreenSpaceReflectionIntensity"
      PinFriendlyName="Override Screen Space Reflection Intensity"
      PinToolTip="bool Override Screen Space Reflection Intensity

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45632"
      PinName="bOverride_ScreenSpaceReflectionQuality"
      PinFriendlyName="Override Screen Space Reflection Quality"
      PinToolTip="bool Override Screen Space Reflection Quality

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45633"
      PinName="bOverride_ScreenSpaceReflectionMaxRoughness"
      PinFriendlyName="Override Screen Space Reflection Max Roughness"
      PinToolTip="bool Override Screen Space Reflection Max Roughness

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45634"
      PinName="bOverride_ScreenSpaceReflectionRoughnessScale"
      PinFriendlyName="Override Screen Space Reflection Roughness Scale"
      PinToolTip="bool Override Screen Space Reflection Roughness Scale

"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45635"
      PinName="FilmWhitePoint"
      PinFriendlyName="Tint"
      PinToolTip="struct\'LinearColor\' Tint

"
      PinType=(PinCategory="struct",PinSubCategoryObject=ScriptStruct'/Script/CoreUObject.Object:LinearColor')
      DefaultValue="(R=1.000000,G=1.000000,B=1.000000,A=1.000000)"
      AutogeneratedDefaultValue="(R=1.000000,G=1.000000,B=1.000000,A=1.000000)"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45636"
      PinName="FilmShadowTint"
      PinFriendlyName="Tint Shadow"
      PinToolTip="struct\'LinearColor\' Tint Shadow

"
      PinType=(PinCategory="struct",PinSubCategoryObject=ScriptStruct'/Script/CoreUObject.Object:LinearColor')
      DefaultValue="(R=1.000000,G=1.000000,B=1.000000,A=1.000000)"
      AutogeneratedDefaultValue="(R=1.000000,G=1.000000,B=1.000000,A=1.000000)"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45637"
      PinName="FilmShadowTintBlend"
      PinFriendlyName="Tint Shadow Blend"
      PinToolTip="float Tint Shadow Blend

"
      PinType=(PinCategory="float")
      DefaultValue="0.500000"
      AutogeneratedDefaultValue="0.500000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45638"
      PinName="FilmShadowTintAmount"
      PinFriendlyName="Tint Shadow Amount"
      PinToolTip="float Tint Shadow Amount

"
      PinType=(PinCategory="float")
      DefaultValue="0.000000"
      AutogeneratedDefaultValue="0.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45639"
      PinName="FilmSaturation"
      PinFriendlyName="Saturation"
      PinToolTip="float Saturation

"
      PinType=(PinCategory="float")
      DefaultValue="1.000000"
      AutogeneratedDefaultValue="1.000000"
      LinkedTo(0)=EdGraphPin'"K2Node_VariableGet_2903.EdGraphPin_46600"'
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45640"
      PinName="FilmChannelMixerRed"
      PinFriendlyName="Channel Mixer Red"
      PinToolTip="struct\'LinearColor\' Channel Mixer Red

"
      PinType=(PinCategory="struct",PinSubCategoryObject=ScriptStruct'/Script/CoreUObject.Object:LinearColor')
      DefaultValue="(R=1.000000,G=0.000000,B=0.000000,A=1.000000)"
      AutogeneratedDefaultValue="(R=1.000000,G=0.000000,B=0.000000,A=1.000000)"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45641"
      PinName="FilmChannelMixerGreen"
      PinFriendlyName="Channel Mixer Green"
      PinToolTip="struct\'LinearColor\' Channel Mixer Green

"
      PinType=(PinCategory="struct",PinSubCategoryObject=ScriptStruct'/Script/CoreUObject.Object:LinearColor')
      DefaultValue="(R=0.000000,G=1.000000,B=0.000000,A=1.000000)"
      AutogeneratedDefaultValue="(R=0.000000,G=1.000000,B=0.000000,A=1.000000)"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45642"
      PinName="FilmChannelMixerBlue"
      PinFriendlyName="Channel Mixer Blue"
      PinToolTip="struct\'LinearColor\' Channel Mixer Blue

"
      PinType=(PinCategory="struct",PinSubCategoryObject=ScriptStruct'/Script/CoreUObject.Object:LinearColor')
      DefaultValue="(R=0.000000,G=0.000000,B=1.000000,A=1.000000)"
      AutogeneratedDefaultValue="(R=0.000000,G=0.000000,B=1.000000,A=1.000000)"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45643"
      PinName="FilmContrast"
      PinFriendlyName="Contrast"
      PinToolTip="float Contrast

"
      PinType=(PinCategory="float")
      DefaultValue="0.030000"
      AutogeneratedDefaultValue="0.030000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45644"
      PinName="FilmToeAmount"
      PinFriendlyName="Crush Shadows"
      PinToolTip="float Crush Shadows

"
      PinType=(PinCategory="float")
      DefaultValue="1.000000"
      AutogeneratedDefaultValue="1.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45645"
      PinName="FilmHealAmount"
      PinFriendlyName="Crush Highlights"
      PinToolTip="float Crush Highlights

"
      PinType=(PinCategory="float")
      DefaultValue="0.180000"
      AutogeneratedDefaultValue="0.180000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45646"
      PinName="FilmDynamicRange"
      PinFriendlyName="Dynamic Range"
      PinToolTip="float Dynamic Range

"
      PinType=(PinCategory="float")
      DefaultValue="4.000000"
      AutogeneratedDefaultValue="4.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45647"
      PinName="SceneColorTint"
      PinFriendlyName="Scene Color Tint"
      PinToolTip="struct\'LinearColor\' Scene Color Tint

Scene tint color"
      PinType=(PinCategory="struct",PinSubCategoryObject=ScriptStruct'/Script/CoreUObject.Object:LinearColor')
      DefaultValue="(R=1.000000,G=1.000000,B=1.000000,A=1.000000)"
      AutogeneratedDefaultValue="(R=1.000000,G=1.000000,B=1.000000,A=1.000000)"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45648"
      PinName="SceneFringeIntensity"
      PinFriendlyName="Fringe Intensity"
      PinToolTip="float Fringe Intensity

in percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners."
      PinType=(PinCategory="float")
      DefaultValue="0.000000"
      AutogeneratedDefaultValue="0.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45649"
      PinName="SceneFringeSaturation"
      PinFriendlyName="Fringe Saturation"
      PinToolTip="float Fringe Saturation

0..1, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners."
      PinType=(PinCategory="float")
      DefaultValue="0.500000"
      AutogeneratedDefaultValue="0.500000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45650"
      PinName="BloomIntensity"
      PinFriendlyName="Intensity"
      PinToolTip="float Intensity

Multiplier for all bloom contributions >=0: off, 1(default), >1 brighter"
      PinType=(PinCategory="float")
      DefaultValue="1.000000"
      AutogeneratedDefaultValue="1.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45651"
      PinName="BloomThreshold"
      PinFriendlyName="Threshold"
      PinToolTip="float Threshold

minimum brightness the bloom starts having effect
-1:all pixels affect bloom equally (dream effect), 0:all pixels affect bloom brights more, 1(default), >1 brighter"
      PinType=(PinCategory="float")
      DefaultValue="1.000000"
      AutogeneratedDefaultValue="1.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45652"
      PinName="Bloom1Size"
      PinFriendlyName="#1 Size"
      PinToolTip="float # 1 Size

Diameter size for the Bloom1 in percent of the screen width
(is done in 1/2 resolution, larger values cost more performance, good for high frequency details)
>=0: can be clamped because of shader limitations"
      PinType=(PinCategory="float")
      DefaultValue="1.000000"
      AutogeneratedDefaultValue="1.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45653"
      PinName="Bloom2Size"
      PinFriendlyName="#2 Size"
      PinToolTip="float # 2 Size

Diameter size for Bloom2 in percent of the screen width
(is done in 1/4 resolution, larger values cost more performance)
>=0: can be clamped because of shader limitations"
      PinType=(PinCategory="float")
      DefaultValue="4.000000"
      AutogeneratedDefaultValue="4.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45654"
      PinName="Bloom3Size"
      PinFriendlyName="#3 Size"
      PinToolTip="float # 3 Size

Diameter size for Bloom3 in percent of the screen width
(is done in 1/8 resolution, larger values cost more performance)
>=0: can be clamped because of shader limitations"
      PinType=(PinCategory="float")
      DefaultValue="16.000000"
      AutogeneratedDefaultValue="16.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45655"
      PinName="Bloom4Size"
      PinFriendlyName="#4 Size"
      PinToolTip="float # 4 Size

Diameter size for Bloom4 in percent of the screen width
(is done in 1/16 resolution, larger values cost more performance, best for wide contributions)
>=0: can be clamped because of shader limitations"
      PinType=(PinCategory="float")
      DefaultValue="32.000000"
      AutogeneratedDefaultValue="32.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45656"
      PinName="Bloom5Size"
      PinFriendlyName="#5 Size"
      PinToolTip="float # 5 Size

Diameter size for Bloom5 in percent of the screen width
(is done in 1/32 resolution, larger values cost more performance, best for wide contributions)
>=0: can be clamped because of shader limitations"
      PinType=(PinCategory="float")
      DefaultValue="100.000000"
      AutogeneratedDefaultValue="100.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45657"
      PinName="Bloom1Tint"
      PinFriendlyName="#1 Tint"
      PinToolTip="struct\'LinearColor\' # 1 Tint

Bloom1 tint color"
      PinType=(PinCategory="struct",PinSubCategoryObject=ScriptStruct'/Script/CoreUObject.Object:LinearColor')
      DefaultValue="(R=0.500000,G=0.500000,B=0.500000,A=1.000000)"
      AutogeneratedDefaultValue="(R=0.500000,G=0.500000,B=0.500000,A=1.000000)"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45658"
      PinName="Bloom2Tint"
      PinFriendlyName="#2 Tint"
      PinToolTip="struct\'LinearColor\' # 2 Tint

Bloom2 tint color"
      PinType=(PinCategory="struct",PinSubCategoryObject=ScriptStruct'/Script/CoreUObject.Object:LinearColor')
      DefaultValue="(R=0.500000,G=0.500000,B=0.500000,A=1.000000)"
      AutogeneratedDefaultValue="(R=0.500000,G=0.500000,B=0.500000,A=1.000000)"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45659"
      PinName="Bloom3Tint"
      PinFriendlyName="#3 Tint"
      PinToolTip="struct\'LinearColor\' # 3 Tint

Bloom3 tint color"
      PinType=(PinCategory="struct",PinSubCategoryObject=ScriptStruct'/Script/CoreUObject.Object:LinearColor')
      DefaultValue="(R=0.500000,G=0.500000,B=0.500000,A=1.000000)"
      AutogeneratedDefaultValue="(R=0.500000,G=0.500000,B=0.500000,A=1.000000)"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45660"
      PinName="Bloom4Tint"
      PinFriendlyName="#4 Tint"
      PinToolTip="struct\'LinearColor\' # 4 Tint

Bloom4 tint color"
      PinType=(PinCategory="struct",PinSubCategoryObject=ScriptStruct'/Script/CoreUObject.Object:LinearColor')
      DefaultValue="(R=0.500000,G=0.500000,B=0.500000,A=1.000000)"
      AutogeneratedDefaultValue="(R=0.500000,G=0.500000,B=0.500000,A=1.000000)"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45661"
      PinName="Bloom5Tint"
      PinFriendlyName="#5 Tint"
      PinToolTip="struct\'LinearColor\' # 5 Tint

Bloom5 tint color"
      PinType=(PinCategory="struct",PinSubCategoryObject=ScriptStruct'/Script/CoreUObject.Object:LinearColor')
      DefaultValue="(R=0.500000,G=0.500000,B=0.500000,A=1.000000)"
      AutogeneratedDefaultValue="(R=0.500000,G=0.500000,B=0.500000,A=1.000000)"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45662"
      PinName="BloomDirtMaskIntensity"
      PinFriendlyName="Dirt Mask Intensity"
      PinToolTip="float Dirt Mask Intensity

BloomDirtMask intensity"
      PinType=(PinCategory="float")
      DefaultValue="1.000000"
      AutogeneratedDefaultValue="1.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45663"
      PinName="BloomDirtMaskTint"
      PinFriendlyName="Dirt Mask Tint"
      PinToolTip="struct\'LinearColor\' Dirt Mask Tint

BloomDirtMask tint color"
      PinType=(PinCategory="struct",PinSubCategoryObject=ScriptStruct'/Script/CoreUObject.Object:LinearColor')
      DefaultValue="(R=0.500000,G=0.500000,B=0.500000,A=1.000000)"
      AutogeneratedDefaultValue="(R=0.500000,G=0.500000,B=0.500000,A=1.000000)"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45664"
      PinName="BloomDirtMask"
      PinFriendlyName="Dirt Mask"
      PinToolTip="object\'Texture\' Dirt Mask

Texture that defines the dirt on the camera lens where the light of very bright objects is scattered."
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.Texture')
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45665"
      PinName="LPVIntensity"
      PinFriendlyName="Intensity"
      PinToolTip="float Intensity

How strong the dynamic GI from the LPV should be. 0.0 is off, 1.0 is the \"normal\" value, but higher values can be used to boost the effect"
      PinType=(PinCategory="float")
      DefaultValue="1.000000"
      AutogeneratedDefaultValue="1.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45666"
      PinName="LPVWarpIntensity"
      PinFriendlyName="(DISABLED) Grid Warp Intensity"
      PinToolTip="float (D ISABLED) Grid Warp Intensity

CURRENTLY DISABLED - The strength of the warp offset for reducing light bleeding. 0.0 is off, 1.0 is the \"normal\" value, but higher values can be used to boost the effect"
      PinType=(PinCategory="float")
      DefaultValue="0.000000"
      AutogeneratedDefaultValue="0.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45667"
      PinName="LPVVplInjectionBias"
      PinFriendlyName="Light Injection Bias"
      PinToolTip="float Light Injection Bias

Bias applied to light injected into the LPV in cell units. Increase to reduce bleeding through thin walls"
      PinType=(PinCategory="float")
      DefaultValue="0.640000"
      AutogeneratedDefaultValue="0.640000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45668"
      PinName="LPVSize"
      PinFriendlyName="Size"
      PinToolTip="float Size

The size of the LPV volume, in Unreal units"
      PinType=(PinCategory="float")
      DefaultValue="5312.000000"
      AutogeneratedDefaultValue="5312.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45669"
      PinName="LPVSecondaryOcclusionIntensity"
      PinFriendlyName="Secondary Occlusion Intensity"
      PinToolTip="float Secondary Occlusion Intensity

Secondary occlusion strength (bounce light shadows). Set to 0 to disable"
      PinType=(PinCategory="float")
      DefaultValue="0.000000"
      AutogeneratedDefaultValue="0.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45670"
      PinName="LPVSecondaryBounceIntensity"
      PinFriendlyName="Secondary Bounce Intensity"
      PinToolTip="float Secondary Bounce Intensity

Secondary bounce light strength (bounce light shadows). Set to 0 to disable"
      PinType=(PinCategory="float")
      DefaultValue="0.000000"
      AutogeneratedDefaultValue="0.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45671"
      PinName="LPVGeometryVolumeBias"
      PinFriendlyName="Geometry Volume Bias"
      PinToolTip="float Geometry Volume Bias

Bias applied to the geometry volume in cell units. Increase to reduce darkening due to secondary occlusion"
      PinType=(PinCategory="float")
      DefaultValue="0.384000"
      AutogeneratedDefaultValue="0.384000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45672"
      PinName="LPVEmissiveInjectionIntensity"
      PinFriendlyName="Emissive Injection Intensity"
      PinToolTip="float Emissive Injection Intensity

"
      PinType=(PinCategory="float")
      DefaultValue="1.000000"
      AutogeneratedDefaultValue="1.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45673"
      PinName="LPVTransmissionIntensity"
      PinFriendlyName="Transmission Intensity"
      PinToolTip="float Transmission Intensity

How strong light transmission from the LPV should be. 0.0 is off, 1.0 is the \"normal\" value, but higher values can be used to boost the effect"
      PinType=(PinCategory="float")
      DefaultValue="1.000000"
      AutogeneratedDefaultValue="1.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45674"
      PinName="AmbientCubemapTint"
      PinFriendlyName="Tint"
      PinToolTip="struct\'LinearColor\' Tint

AmbientCubemap tint color"
      PinType=(PinCategory="struct",PinSubCategoryObject=ScriptStruct'/Script/CoreUObject.Object:LinearColor')
      DefaultValue="(R=1.000000,G=1.000000,B=1.000000,A=1.000000)"
      AutogeneratedDefaultValue="(R=1.000000,G=1.000000,B=1.000000,A=1.000000)"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45675"
      PinName="AmbientCubemapIntensity"
      PinFriendlyName="Intensity"
      PinToolTip="float Intensity

To scale the Ambient cubemap brightness
>=0: off, 1(default), >1 brighter"
      PinType=(PinCategory="float")
      DefaultValue="1.000000"
      AutogeneratedDefaultValue="1.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45676"
      PinName="AmbientCubemap"
      PinFriendlyName="Cubemap Texture"
      PinToolTip="object\'TextureCube\' Cubemap Texture

The Ambient cubemap (Affects diffuse and specular shading), blends additively which if different from all other settings here"
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.TextureCube')
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45677"
      PinName="AutoExposureLowPercent"
      PinFriendlyName="Low Percent"
      PinToolTip="float Low Percent

The eye adaptation will adapt to a value extracted from the luminance histogram of the scene color.
The value is defined as having x percent below this brightness. Higher values give bright spots on the screen more priority
but can lead to less stable results. Lower values give the medium and darker values more priority but might cause burn out of
bright spots.
>0, <100, good values are in the range 70 .. 80"
      PinType=(PinCategory="float")
      DefaultValue="80.000000"
      AutogeneratedDefaultValue="80.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45678"
      PinName="AutoExposureHighPercent"
      PinFriendlyName="High Percent"
      PinToolTip="float High Percent

The eye adaptation will adapt to a value extracted from the luminance histogram of the scene color.
The value is defined as having x percent below this brightness. Higher values give bright spots on the screen more priority
but can lead to less stable results. Lower values give the medium and darker values more priority but might cause burn out of
bright spots.
>0, <100, good values are in the range 80 .. 95"
      PinType=(PinCategory="float")
      DefaultValue="98.300003"
      AutogeneratedDefaultValue="98.300003"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45679"
      PinName="AutoExposureMinBrightness"
      PinFriendlyName="Min Brightness"
      PinToolTip="float Min Brightness

A good value should be positive near 0. This is the minimum brightness the auto exposure can adapt to.
It should be tweaked in a dark lighting situation (too small: image appears too bright, too large: image appears too dark).
Note: Tweaking emissive materials and lights or tweaking auto exposure can look the same. Tweaking auto exposure has global
effect and defined the HDR range - you don\'t want to change that late in the project development.
Eye Adaptation is disabled if MinBrightness = MaxBrightness"
      PinType=(PinCategory="float")
      DefaultValue="0.030000"
      AutogeneratedDefaultValue="0.030000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45680"
      PinName="AutoExposureMaxBrightness"
      PinFriendlyName="Max Brightness"
      PinToolTip="float Max Brightness

A good value should be positive (2 is a good value). This is the maximum brightness the auto exposure can adapt to.
It should be tweaked in a bright lighting situation (too small: image appears too bright, too large: image appears too dark).
Note: Tweaking emissive materials and lights or tweaking auto exposure can look the same. Tweaking auto exposure has global
effect and defined the HDR range - you don\'t want to change that late in the project development.
Eye Adaptation is disabled if MinBrightness = MaxBrightness"
      PinType=(PinCategory="float")
      DefaultValue="2.000000"
      AutogeneratedDefaultValue="2.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45681"
      PinName="AutoExposureSpeedUp"
      PinFriendlyName="Speed Up"
      PinToolTip="float Speed Up

>0"
      PinType=(PinCategory="float")
      DefaultValue="3.000000"
      AutogeneratedDefaultValue="3.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45682"
      PinName="AutoExposureSpeedDown"
      PinFriendlyName="Speed Down"
      PinToolTip="float Speed Down

>0"
      PinType=(PinCategory="float")
      DefaultValue="1.000000"
      AutogeneratedDefaultValue="1.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45683"
      PinName="AutoExposureBias"
      PinFriendlyName="Auto Exposure Bias"
      PinToolTip="float Auto Exposure Bias

Logarithmic adjustment for the exposure. Only used if a tonemapper is specified.
0: no adjustment, -1:2x darker, -2:4x darker, 1:2x brighter, 2:4x brighter, ..."
      PinType=(PinCategory="float")
      DefaultValue="0.000000"
      AutogeneratedDefaultValue="0.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45684"
      PinName="HistogramLogMin"
      PinFriendlyName="Histogram Log Min"
      PinToolTip="float Histogram Log Min

temporary exposed until we found good values, -8: 1/256, -10: 1/1024"
      PinType=(PinCategory="float")
      DefaultValue="-8.000000"
      AutogeneratedDefaultValue="-8.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45685"
      PinName="HistogramLogMax"
      PinFriendlyName="Histogram Log Max"
      PinToolTip="float Histogram Log Max

temporary exposed until we found good values 4: 16, 8: 256"
      PinType=(PinCategory="float")
      DefaultValue="4.000000"
      AutogeneratedDefaultValue="4.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45686"
      PinName="LensFlareIntensity"
      PinFriendlyName="Intensity"
      PinToolTip="float Intensity

Brightness scale of the image cased lens flares (linear)"
      PinType=(PinCategory="float")
      DefaultValue="0.000000"
      AutogeneratedDefaultValue="0.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45687"
      PinName="LensFlareTint"
      PinFriendlyName="Tint"
      PinToolTip="struct\'LinearColor\' Tint

Tint color for the image based lens flares."
      PinType=(PinCategory="struct",PinSubCategoryObject=ScriptStruct'/Script/CoreUObject.Object:LinearColor')
      DefaultValue="(R=1.000000,G=1.000000,B=1.000000,A=1.000000)"
      AutogeneratedDefaultValue="(R=1.000000,G=1.000000,B=1.000000,A=1.000000)"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45688"
      PinName="LensFlareBokehSize"
      PinFriendlyName="BokehSize"
      PinToolTip="float Bokeh Size

Size of the Lens Blur (in percent of the view width) that is done with the Bokeh texture (note: performance cost is radius*radius)"
      PinType=(PinCategory="float")
      DefaultValue="3.000000"
      AutogeneratedDefaultValue="3.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45689"
      PinName="LensFlareThreshold"
      PinFriendlyName="Threshold"
      PinToolTip="float Threshold

Minimum brightness the lens flare starts having effect (this should be as high as possible to avoid the performance cost of blurring content that is too dark too see)"
      PinType=(PinCategory="float")
      DefaultValue="8.000000"
      AutogeneratedDefaultValue="8.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45690"
      PinName="LensFlareBokehShape"
      PinFriendlyName="BokehShape"
      PinToolTip="object\'Texture\' Bokeh Shape

Defines the shape of the Bokeh when the image base lens flares are blurred, cannot be blended"
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.Texture')
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45691"
      PinName="LensFlareTints"
      PinFriendlyName="Tints"
      PinToolTip="struct\'LinearColor\' Tints

RGB defines the lens flare color, A it\'s position. This is a temporary solution."
      PinType=(PinCategory="struct",PinSubCategoryObject=ScriptStruct'/Script/CoreUObject.Object:LinearColor')
      DefaultValue="(R=1.000000,G=0.800000,B=0.400000,A=0.600000)"
      AutogeneratedDefaultValue="(R=1.000000,G=0.800000,B=0.400000,A=0.600000)"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45692"
      PinName="VignetteIntensity"
      PinFriendlyName="Vignette Intensity"
      PinToolTip="float Vignette Intensity

0..1 0=off/no vignette .. 1=strong vignette"
      PinType=(PinCategory="float")
      DefaultValue="0.000000"
      AutogeneratedDefaultValue="0.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45693"
      PinName="VignetteColor"
      PinFriendlyName="Vignette Color"
      PinToolTip="struct\'LinearColor\' Vignette Color

Vignette color."
      PinType=(PinCategory="struct",PinSubCategoryObject=ScriptStruct'/Script/CoreUObject.Object:LinearColor')
      DefaultValue="(R=0.000000,G=0.000000,B=0.000000,A=1.000000)"
      AutogeneratedDefaultValue="(R=0.000000,G=0.000000,B=0.000000,A=1.000000)"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45694"
      PinName="GrainJitter"
      PinFriendlyName="Grain Jitter"
      PinToolTip="float Grain Jitter

0..1 grain jitter"
      PinType=(PinCategory="float")
      DefaultValue="0.000000"
      AutogeneratedDefaultValue="0.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45695"
      PinName="GrainIntensity"
      PinFriendlyName="Grain Intensity"
      PinToolTip="float Grain Intensity

0..1 grain intensity"
      PinType=(PinCategory="float")
      DefaultValue="0.000000"
      AutogeneratedDefaultValue="0.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45696"
      PinName="AmbientOcclusionIntensity"
      PinFriendlyName="Intensity"
      PinToolTip="float Intensity

0..1 0=off/no ambient occlusion .. 1=strong ambient occlusion, defines how much it affects the non direct lighting after base pass"
      PinType=(PinCategory="float")
      DefaultValue="0.500000"
      AutogeneratedDefaultValue="0.500000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45697"
      PinName="AmbientOcclusionStaticFraction"
      PinFriendlyName="Static Fraction"
      PinToolTip="float Static Fraction

0..1 0=no effect on static lighting .. 1=AO affects the stat lighting, 0 is free meaning no extra rendering pass"
      PinType=(PinCategory="float")
      DefaultValue="1.000000"
      AutogeneratedDefaultValue="1.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45698"
      PinName="AmbientOcclusionRadius"
      PinFriendlyName="Radius"
      PinToolTip="float Radius

>0, in unreal units, bigger values means even distant surfaces affect the ambient occlusion"
      PinType=(PinCategory="float")
      DefaultValue="40.000000"
      AutogeneratedDefaultValue="40.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45699"
      PinName="AmbientOcclusionRadiusInWS"
      PinFriendlyName="Radius in WorldSpace"
      PinToolTip="bool Radius In World Space

true: AO radius is in world space units, false: AO radius is locked the view space in 400 units"
      PinType=(PinCategory="bool")
      DefaultValue="False"
      AutogeneratedDefaultValue="False"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45700"
      PinName="AmbientOcclusionFadeDistance"
      PinFriendlyName="Fade Out Distance"
      PinToolTip="float Fade Out Distance

>0, in unreal units, at what distance the AO effect disppears in the distance (avoding artifacts and AO effects on huge object)"
      PinType=(PinCategory="float")
      DefaultValue="8000.000000"
      AutogeneratedDefaultValue="8000.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45701"
      PinName="AmbientOcclusionFadeRadius"
      PinFriendlyName="Fade Out Radius"
      PinToolTip="float Fade Out Radius

>0, in unreal units, how many units before AmbientOcclusionFadeOutDistance it starts fading out"
      PinType=(PinCategory="float")
      DefaultValue="5000.000000"
      AutogeneratedDefaultValue="5000.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45702"
      PinName="AmbientOcclusionDistance"
      PinFriendlyName="Occlusion Distance"
      PinToolTip="float Occlusion Distance

>0, in unreal units, how wide the ambient occlusion effect should affect the geometry (in depth)"
      PinType=(PinCategory="float")
      DefaultValue="80.000000"
      AutogeneratedDefaultValue="80.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45703"
      PinName="AmbientOcclusionPower"
      PinFriendlyName="Power"
      PinToolTip="float Power

>0, in unreal units, bigger values means even distant surfaces affect the ambient occlusion"
      PinType=(PinCategory="float")
      DefaultValue="2.000000"
      AutogeneratedDefaultValue="2.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45704"
      PinName="AmbientOcclusionBias"
      PinFriendlyName="Bias"
      PinToolTip="float Bias

>0, in unreal units, default (3.0) works well for flat surfaces but can reduce details"
      PinType=(PinCategory="float")
      DefaultValue="3.000000"
      AutogeneratedDefaultValue="3.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45705"
      PinName="AmbientOcclusionQuality"
      PinFriendlyName="Quality"
      PinToolTip="float Quality

0=lowest quality..100=maximum quality, only a few quality levels are implemented, no soft transition"
      PinType=(PinCategory="float")
      DefaultValue="50.000000"
      AutogeneratedDefaultValue="50.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45706"
      PinName="AmbientOcclusionMipBlend"
      PinFriendlyName="Mip Blend"
      PinToolTip="float Mip Blend

Affects the blend over the multiple mips (lower resolution versions) , 0:fully use full resolution, 1::fully use low resolution, around 0.6 seems to be a good value"
      PinType=(PinCategory="float")
      DefaultValue="0.600000"
      AutogeneratedDefaultValue="0.600000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45707"
      PinName="AmbientOcclusionMipScale"
      PinFriendlyName="Mip Scale"
      PinToolTip="float Mip Scale

Affects the radius AO radius scale over the multiple mips (lower resolution versions)"
      PinType=(PinCategory="float")
      DefaultValue="1.700000"
      AutogeneratedDefaultValue="1.700000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45708"
      PinName="AmbientOcclusionMipThreshold"
      PinFriendlyName="Mip Threshold"
      PinToolTip="float Mip Threshold

to tweak the bilateral upsampling when using multiple mips (lower resolution versions)"
      PinType=(PinCategory="float")
      DefaultValue="0.010000"
      AutogeneratedDefaultValue="0.010000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45709"
      PinName="IndirectLightingColor"
      PinFriendlyName="Indirect Lighting Color"
      PinToolTip="struct\'LinearColor\' Indirect Lighting Color

Adjusts indirect lighting color. (1,1,1) is default. (0,0,0) to disable GI. The show flag \'Global Illumination\' must be enabled to use this property."
      PinType=(PinCategory="struct",PinSubCategoryObject=ScriptStruct'/Script/CoreUObject.Object:LinearColor')
      DefaultValue="(R=1.000000,G=1.000000,B=1.000000,A=1.000000)"
      AutogeneratedDefaultValue="(R=1.000000,G=1.000000,B=1.000000,A=1.000000)"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45710"
      PinName="IndirectLightingIntensity"
      PinFriendlyName="Indirect Lighting Intensity"
      PinToolTip="float Indirect Lighting Intensity

Scales the indirect lighting contribution. A value of 0 disables GI. Default is 1. The show flag \'Global Illumination\' must be enabled to use this property."
      PinType=(PinCategory="float")
      DefaultValue="1.000000"
      AutogeneratedDefaultValue="1.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45711"
      PinName="ColorGradingIntensity"
      PinFriendlyName="Color Grading Intensity"
      PinToolTip="float Color Grading Intensity

0..1=full intensity"
      PinType=(PinCategory="float")
      DefaultValue="1.000000"
      AutogeneratedDefaultValue="1.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45712"
      PinName="ColorGradingLUT"
      PinFriendlyName="Color Grading"
      PinToolTip="object\'Texture\' Color Grading

Name of the LUT texture e.g. MyPackage01.LUTNeutral, empty if not used"
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.Texture')
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45713"
      PinName="DepthOfFieldMethod"
      PinFriendlyName="Method"
      PinToolTip="enum\'EDepthOfFieldMethod\' Method

BokehDOF, Simple gaussian, ..."
      PinType=(PinCategory="byte",PinSubCategoryObject=Enum'/Script/Engine.Scene:EDepthOfFieldMethod')
      DefaultValue="DOFM_BokehDOF"
      AutogeneratedDefaultValue="DOFM_BokehDOF"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45714"
      PinName="DepthOfFieldFocalDistance"
      PinFriendlyName="Focal Distance"
      PinToolTip="float Focal Distance

Distance in which the Depth of Field effect should be sharp, in unreal units (cm)"
      PinType=(PinCategory="float")
      DefaultValue="1000.000000"
      AutogeneratedDefaultValue="1000.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45715"
      PinName="DepthOfFieldFocalRegion"
      PinFriendlyName="Focal Region"
      PinToolTip="float Focal Region

Artificial region where all content is in focus, starting after DepthOfFieldFocalDistance, in unreal units  (cm)"
      PinType=(PinCategory="float")
      DefaultValue="0.000000"
      AutogeneratedDefaultValue="0.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45716"
      PinName="DepthOfFieldNearTransitionRegion"
      PinFriendlyName="Near Transition Region"
      PinToolTip="float Near Transition Region

To define the width of the transition region next to the focal region on the near side (cm)"
      PinType=(PinCategory="float")
      DefaultValue="300.000000"
      AutogeneratedDefaultValue="300.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45717"
      PinName="DepthOfFieldFarTransitionRegion"
      PinFriendlyName="Far Transition Region"
      PinToolTip="float Far Transition Region

To define the width of the transition region next to the focal region on the near side (cm)"
      PinType=(PinCategory="float")
      DefaultValue="500.000000"
      AutogeneratedDefaultValue="500.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45718"
      PinName="DepthOfFieldScale"
      PinFriendlyName="Scale"
      PinToolTip="float Scale

BokehDOF only: To amplify the depth of field effect (like aperture)  0=off"
      PinType=(PinCategory="float")
      DefaultValue="0.000000"
      AutogeneratedDefaultValue="0.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45719"
      PinName="DepthOfFieldMaxBokehSize"
      PinFriendlyName="Max Bokeh Size"
      PinToolTip="float Max Bokeh Size

BokehDOF only: Maximum size of the Depth of Field blur (in percent of the view width) (note: performance cost scales with size*size)"
      PinType=(PinCategory="float")
      DefaultValue="15.000000"
      AutogeneratedDefaultValue="15.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45720"
      PinName="DepthOfFieldNearBlurSize"
      PinFriendlyName="Near Blur Size"
      PinToolTip="float Near Blur Size

Gaussian only: Maximum size of the Depth of Field blur (in percent of the view width) (note: performance cost scales with size)"
      PinType=(PinCategory="float")
      DefaultValue="15.000000"
      AutogeneratedDefaultValue="15.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45721"
      PinName="DepthOfFieldFarBlurSize"
      PinFriendlyName="Far Blur Size"
      PinToolTip="float Far Blur Size

Gaussian only: Maximum size of the Depth of Field blur (in percent of the view width) (note: performance cost scales with size)"
      PinType=(PinCategory="float")
      DefaultValue="15.000000"
      AutogeneratedDefaultValue="15.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45722"
      PinName="DepthOfFieldBokehShape"
      PinFriendlyName="Shape"
      PinToolTip="object\'Texture\' Shape

Defines the shape of the Bokeh when object get out of focus, cannot be blended"
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.Texture')
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45723"
      PinName="DepthOfFieldOcclusion"
      PinFriendlyName="Occlusion"
      PinToolTip="float Occlusion

Occlusion tweak factor 1 (0.18 to get natural occlusion, 0.4 to solve layer color leaking issues)"
      PinType=(PinCategory="float")
      DefaultValue="0.400000"
      AutogeneratedDefaultValue="0.400000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45724"
      PinName="DepthOfFieldColorThreshold"
      PinFriendlyName="Color Threshold"
      PinToolTip="float Color Threshold

Color threshold to do full quality DOF"
      PinType=(PinCategory="float")
      DefaultValue="1.000000"
      AutogeneratedDefaultValue="1.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45725"
      PinName="DepthOfFieldSizeThreshold"
      PinFriendlyName="Size Threshold"
      PinToolTip="float Size Threshold

Size threshold to do full quality DOF"
      PinType=(PinCategory="float")
      DefaultValue="0.080000"
      AutogeneratedDefaultValue="0.080000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45726"
      PinName="DepthOfFieldSkyFocusDistance"
      PinFriendlyName="Sky Distance"
      PinToolTip="float Sky Distance

Artificial distance to allow the skybox to be in focus (e.g. 200000), <=0 to switch the feature off, only for GaussianDOF, can cost performance"
      PinType=(PinCategory="float")
      DefaultValue="0.000000"
      AutogeneratedDefaultValue="0.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45727"
      PinName="MotionBlurAmount"
      PinFriendlyName="Amount"
      PinToolTip="float Amount

Strength of motion blur, 0:off, should be renamed to intensity"
      PinType=(PinCategory="float")
      DefaultValue="0.500000"
      AutogeneratedDefaultValue="0.500000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45728"
      PinName="MotionBlurMax"
      PinFriendlyName="Max"
      PinToolTip="float Max

max distortion caused by motion blur, in percent of the screen width, 0:off"
      PinType=(PinCategory="float")
      DefaultValue="5.000000"
      AutogeneratedDefaultValue="5.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45729"
      PinName="MotionBlurPerObjectSize"
      PinFriendlyName="Per Object Size"
      PinToolTip="float Per Object Size

The minimum projected screen radius for a primitive to be drawn in the velocity pass, percentage of screen width. smaller numbers cause more draw calls, default: 4%"
      PinType=(PinCategory="float")
      DefaultValue="0.500000"
      AutogeneratedDefaultValue="0.500000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45730"
      PinName="ScreenPercentage"
      PinFriendlyName="Screen Percentage"
      PinToolTip="float Screen Percentage

to render with lower resolution and upscale, controlled by console variable, 100:off, needs to be <99 to see effect, only applied in game"
      PinType=(PinCategory="float")
      DefaultValue="100.000000"
      AutogeneratedDefaultValue="100.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45731"
      PinName="AntiAliasingMethod"
      PinFriendlyName="AA Method"
      PinToolTip="enum\'EAntiAliasingMethod\' AA Method

TemporalAA, FXAA, ..."
      PinType=(PinCategory="byte",PinSubCategoryObject=Enum'/Script/Engine.Scene:EAntiAliasingMethod')
      DefaultValue="AAM_TemporalAA"
      AutogeneratedDefaultValue="AAM_TemporalAA"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45732"
      PinName="ScreenSpaceReflectionIntensity"
      PinFriendlyName="Intensity"
      PinToolTip="float Intensity

Enable/Fade/disable the Screen Space Reflection feature, in percent, avoid numbers between 0 and 1 fo consistency"
      PinType=(PinCategory="float")
      DefaultValue="100.000000"
      AutogeneratedDefaultValue="100.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45733"
      PinName="ScreenSpaceReflectionQuality"
      PinFriendlyName="Quality"
      PinToolTip="float Quality

0=lowest quality..100=maximum quality, only a few quality levels are implemented, no soft transition, 50 is the default for better performance."
      PinType=(PinCategory="float")
      DefaultValue="50.000000"
      AutogeneratedDefaultValue="50.000000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45734"
      PinName="ScreenSpaceReflectionMaxRoughness"
      PinFriendlyName="Max Roughness"
      PinToolTip="float Max Roughness

Until what roughness we fade the screen space reflections, 0.8 works well, smaller can run faster"
      PinType=(PinCategory="float")
      DefaultValue="0.600000"
      AutogeneratedDefaultValue="0.600000"
      bAdvancedView=True
   End Object
   Begin Object Name="EdGraphPin_45735"
      PinName="Blendables"
      PinFriendlyName="Blendables"
      PinToolTip="array[object\'Object\'] Blendables

Allows custom post process materials to be defined,            using a MaterialInstance with the same Material as its parent to allow blending. Make sure you use the \"PostProcess\" domain type"
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/CoreUObject.Object',bIsArray=True)
      LinkedTo(0)=EdGraphPin'"K2Node_MakeArray_62.EdGraphPin_46606"'
      bAdvancedView=True
   End Object
   ShowPinForProperties(0)=(PropertyName="bOverride_FilmWhitePoint",PropertyFriendlyName="Override Film White Point",PropertyTooltip="first all bOverride_... as they get grouped together into bitfields",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(1)=(PropertyName="bOverride_FilmSaturation",PropertyFriendlyName="Override Film Saturation",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(2)=(PropertyName="bOverride_FilmChannelMixerRed",PropertyFriendlyName="Override Film Channel Mixer Red",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(3)=(PropertyName="bOverride_FilmChannelMixerGreen",PropertyFriendlyName="Override Film Channel Mixer Green",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(4)=(PropertyName="bOverride_FilmChannelMixerBlue",PropertyFriendlyName="Override Film Channel Mixer Blue",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(5)=(PropertyName="bOverride_FilmContrast",PropertyFriendlyName="Override Film Contrast",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(6)=(PropertyName="bOverride_FilmDynamicRange",PropertyFriendlyName="Override Film Dynamic Range",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(7)=(PropertyName="bOverride_FilmHealAmount",PropertyFriendlyName="Override Film Heal Amount",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(8)=(PropertyName="bOverride_FilmToeAmount",PropertyFriendlyName="Override Film Toe Amount",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(9)=(PropertyName="bOverride_FilmShadowTint",PropertyFriendlyName="Override Film Shadow Tint",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(10)=(PropertyName="bOverride_FilmShadowTintBlend",PropertyFriendlyName="Override Film Shadow Tint Blend",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(11)=(PropertyName="bOverride_FilmShadowTintAmount",PropertyFriendlyName="Override Film Shadow Tint Amount",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(12)=(PropertyName="bOverride_SceneColorTint",PropertyFriendlyName="Override Scene Color Tint",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(13)=(PropertyName="bOverride_SceneFringeIntensity",PropertyFriendlyName="Override Scene Fringe Intensity",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(14)=(PropertyName="bOverride_SceneFringeSaturation",PropertyFriendlyName="Override Scene Fringe Saturation",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(15)=(PropertyName="bOverride_AmbientCubemapTint",PropertyFriendlyName="Override Ambient Cubemap Tint",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(16)=(PropertyName="bOverride_AmbientCubemapIntensity",PropertyFriendlyName="Override Ambient Cubemap Intensity",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(17)=(PropertyName="bOverride_BloomIntensity",PropertyFriendlyName="Override Bloom Intensity",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(18)=(PropertyName="bOverride_BloomThreshold",PropertyFriendlyName="Override Bloom Threshold",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(19)=(PropertyName="bOverride_Bloom1Tint",PropertyFriendlyName="Override Bloom 1Tint",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(20)=(PropertyName="bOverride_Bloom1Size",PropertyFriendlyName="Override Bloom 1Size",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(21)=(PropertyName="bOverride_Bloom2Size",PropertyFriendlyName="Override Bloom 2Size",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(22)=(PropertyName="bOverride_Bloom2Tint",PropertyFriendlyName="Override Bloom 2Tint",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(23)=(PropertyName="bOverride_Bloom3Tint",PropertyFriendlyName="Override Bloom 3Tint",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(24)=(PropertyName="bOverride_Bloom3Size",PropertyFriendlyName="Override Bloom 3Size",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(25)=(PropertyName="bOverride_Bloom4Tint",PropertyFriendlyName="Override Bloom 4Tint",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(26)=(PropertyName="bOverride_Bloom4Size",PropertyFriendlyName="Override Bloom 4Size",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(27)=(PropertyName="bOverride_Bloom5Tint",PropertyFriendlyName="Override Bloom 5Tint",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(28)=(PropertyName="bOverride_Bloom5Size",PropertyFriendlyName="Override Bloom 5Size",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(29)=(PropertyName="bOverride_BloomDirtMaskIntensity",PropertyFriendlyName="Override Bloom Dirt Mask Intensity",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(30)=(PropertyName="bOverride_BloomDirtMaskTint",PropertyFriendlyName="Override Bloom Dirt Mask Tint",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(31)=(PropertyName="bOverride_BloomDirtMask",PropertyFriendlyName="Override Bloom Dirt Mask",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(32)=(PropertyName="bOverride_AutoExposureLowPercent",PropertyFriendlyName="Override Auto Exposure Low Percent",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(33)=(PropertyName="bOverride_AutoExposureHighPercent",PropertyFriendlyName="Override Auto Exposure High Percent",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(34)=(PropertyName="bOverride_AutoExposureMinBrightness",PropertyFriendlyName="Override Auto Exposure Min Brightness",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(35)=(PropertyName="bOverride_AutoExposureMaxBrightness",PropertyFriendlyName="Override Auto Exposure Max Brightness",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(36)=(PropertyName="bOverride_AutoExposureSpeedUp",PropertyFriendlyName="Override Auto Exposure Speed Up",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(37)=(PropertyName="bOverride_AutoExposureSpeedDown",PropertyFriendlyName="Override Auto Exposure Speed Down",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(38)=(PropertyName="bOverride_AutoExposureBias",PropertyFriendlyName="Override Auto Exposure Bias",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(39)=(PropertyName="bOverride_HistogramLogMin",PropertyFriendlyName="Override Histogram Log Min",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(40)=(PropertyName="bOverride_HistogramLogMax",PropertyFriendlyName="Override Histogram Log Max",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(41)=(PropertyName="bOverride_LensFlareIntensity",PropertyFriendlyName="Override Lens Flare Intensity",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(42)=(PropertyName="bOverride_LensFlareTint",PropertyFriendlyName="Override Lens Flare Tint",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(43)=(PropertyName="bOverride_LensFlareTints",PropertyFriendlyName="Override Lens Flare Tints",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(44)=(PropertyName="bOverride_LensFlareBokehSize",PropertyFriendlyName="Override Lens Flare Bokeh Size",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(45)=(PropertyName="bOverride_LensFlareBokehShape",PropertyFriendlyName="Override Lens Flare Bokeh Shape",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(46)=(PropertyName="bOverride_LensFlareThreshold",PropertyFriendlyName="Override Lens Flare Threshold",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(47)=(PropertyName="bOverride_VignetteIntensity",PropertyFriendlyName="Override Vignette Intensity",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(48)=(PropertyName="bOverride_VignetteColor",PropertyFriendlyName="Override Vignette Color",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(49)=(PropertyName="bOverride_GrainIntensity",PropertyFriendlyName="Override Grain Intensity",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(50)=(PropertyName="bOverride_GrainJitter",PropertyFriendlyName="Override Grain Jitter",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(51)=(PropertyName="bOverride_AmbientOcclusionIntensity",PropertyFriendlyName="Override Ambient Occlusion Intensity",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(52)=(PropertyName="bOverride_AmbientOcclusionStaticFraction",PropertyFriendlyName="Override Ambient Occlusion Static Fraction",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(53)=(PropertyName="bOverride_AmbientOcclusionRadius",PropertyFriendlyName="Override Ambient Occlusion Radius",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(54)=(PropertyName="bOverride_AmbientOcclusionFadeDistance",PropertyFriendlyName="Override Ambient Occlusion Fade Distance",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(55)=(PropertyName="bOverride_AmbientOcclusionFadeRadius",PropertyFriendlyName="Override Ambient Occlusion Fade Radius",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(56)=(PropertyName="bOverride_AmbientOcclusionDistance",PropertyFriendlyName="Override Ambient Occlusion Distance",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(57)=(PropertyName="bOverride_AmbientOcclusionRadiusInWS",PropertyFriendlyName="Override Ambient Occlusion Radius in WS",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(58)=(PropertyName="bOverride_AmbientOcclusionPower",PropertyFriendlyName="Override Ambient Occlusion Power",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(59)=(PropertyName="bOverride_AmbientOcclusionBias",PropertyFriendlyName="Override Ambient Occlusion Bias",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(60)=(PropertyName="bOverride_AmbientOcclusionQuality",PropertyFriendlyName="Override Ambient Occlusion Quality",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(61)=(PropertyName="bOverride_AmbientOcclusionMipBlend",PropertyFriendlyName="Override Ambient Occlusion Mip Blend",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(62)=(PropertyName="bOverride_AmbientOcclusionMipScale",PropertyFriendlyName="Override Ambient Occlusion Mip Scale",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(63)=(PropertyName="bOverride_AmbientOcclusionMipThreshold",PropertyFriendlyName="Override Ambient Occlusion Mip Threshold",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(64)=(PropertyName="bOverride_LPVIntensity",PropertyFriendlyName="Override LPVIntensity",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(65)=(PropertyName="bOverride_LPVWarpIntensity",PropertyFriendlyName="Override LPVWarp Intensity",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(66)=(PropertyName="bOverride_LPVSize",PropertyFriendlyName="Override LPVSize",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(67)=(PropertyName="bOverride_LPVSecondaryOcclusionIntensity",PropertyFriendlyName="Override LPVSecondary Occlusion Intensity",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(68)=(PropertyName="bOverride_LPVSecondaryBounceIntensity",PropertyFriendlyName="Override LPVSecondary Bounce Intensity",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(69)=(PropertyName="bOverride_LPVGeometryVolumeBias",PropertyFriendlyName="Override LPVGeometry Volume Bias",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(70)=(PropertyName="bOverride_LPVVplInjectionBias",PropertyFriendlyName="Override LPVVpl Injection Bias",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(71)=(PropertyName="bOverride_LPVEmissiveInjectionIntensity",PropertyFriendlyName="Override LPVEmissive Injection Intensity",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(72)=(PropertyName="bOverride_LPVTransmissionIntensity",PropertyFriendlyName="Override LPVTransmission Intensity",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(73)=(PropertyName="bOverride_IndirectLightingColor",PropertyFriendlyName="Override Indirect Lighting Color",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(74)=(PropertyName="bOverride_IndirectLightingIntensity",PropertyFriendlyName="Override Indirect Lighting Intensity",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(75)=(PropertyName="bOverride_ColorGradingIntensity",PropertyFriendlyName="Override Color Grading Intensity",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(76)=(PropertyName="bOverride_ColorGradingLUT",PropertyFriendlyName="Override Color Grading LUT",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(77)=(PropertyName="bOverride_DepthOfFieldFocalDistance",PropertyFriendlyName="Override Depth Of Field Focal Distance",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(78)=(PropertyName="bOverride_DepthOfFieldFocalRegion",PropertyFriendlyName="Override Depth Of Field Focal Region",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(79)=(PropertyName="bOverride_DepthOfFieldNearTransitionRegion",PropertyFriendlyName="Override Depth Of Field Near Transition Region",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(80)=(PropertyName="bOverride_DepthOfFieldFarTransitionRegion",PropertyFriendlyName="Override Depth Of Field Far Transition Region",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(81)=(PropertyName="bOverride_DepthOfFieldScale",PropertyFriendlyName="Override Depth Of Field Scale",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(82)=(PropertyName="bOverride_DepthOfFieldMaxBokehSize",PropertyFriendlyName="Override Depth Of Field Max Bokeh Size",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(83)=(PropertyName="bOverride_DepthOfFieldNearBlurSize",PropertyFriendlyName="Override Depth Of Field Near Blur Size",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(84)=(PropertyName="bOverride_DepthOfFieldFarBlurSize",PropertyFriendlyName="Override Depth Of Field Far Blur Size",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(85)=(PropertyName="bOverride_DepthOfFieldMethod",PropertyFriendlyName="Override Depth Of Field Method",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(86)=(PropertyName="bOverride_DepthOfFieldBokehShape",PropertyFriendlyName="Override Depth Of Field Bokeh Shape",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(87)=(PropertyName="bOverride_DepthOfFieldOcclusion",PropertyFriendlyName="Override Depth Of Field Occlusion",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(88)=(PropertyName="bOverride_DepthOfFieldColorThreshold",PropertyFriendlyName="Override Depth Of Field Color Threshold",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(89)=(PropertyName="bOverride_DepthOfFieldSizeThreshold",PropertyFriendlyName="Override Depth Of Field Size Threshold",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(90)=(PropertyName="bOverride_DepthOfFieldSkyFocusDistance",PropertyFriendlyName="Override Depth Of Field Sky Focus Distance",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(91)=(PropertyName="bOverride_MotionBlurAmount",PropertyFriendlyName="Override Motion Blur Amount",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(92)=(PropertyName="bOverride_MotionBlurMax",PropertyFriendlyName="Override Motion Blur Max",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(93)=(PropertyName="bOverride_MotionBlurPerObjectSize",PropertyFriendlyName="Override Motion Blur Per Object Size",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(94)=(PropertyName="bOverride_ScreenPercentage",PropertyFriendlyName="Override Screen Percentage",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(95)=(PropertyName="bOverride_AntiAliasingMethod",PropertyFriendlyName="Override Anti Aliasing Method",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(96)=(PropertyName="bOverride_ScreenSpaceReflectionIntensity",PropertyFriendlyName="Override Screen Space Reflection Intensity",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(97)=(PropertyName="bOverride_ScreenSpaceReflectionQuality",PropertyFriendlyName="Override Screen Space Reflection Quality",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(98)=(PropertyName="bOverride_ScreenSpaceReflectionMaxRoughness",PropertyFriendlyName="Override Screen Space Reflection Max Roughness",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(99)=(PropertyName="bOverride_ScreenSpaceReflectionRoughnessScale",PropertyFriendlyName="Override Screen Space Reflection Roughness Scale",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(100)=(PropertyName="FilmWhitePoint",PropertyFriendlyName="Tint",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(101)=(PropertyName="FilmShadowTint",PropertyFriendlyName="Tint Shadow",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(102)=(PropertyName="FilmShadowTintBlend",PropertyFriendlyName="Tint Shadow Blend",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(103)=(PropertyName="FilmShadowTintAmount",PropertyFriendlyName="Tint Shadow Amount",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(104)=(PropertyName="FilmSaturation",PropertyFriendlyName="Saturation",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(105)=(PropertyName="FilmChannelMixerRed",PropertyFriendlyName="Channel Mixer Red",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(106)=(PropertyName="FilmChannelMixerGreen",PropertyFriendlyName="Channel Mixer Green",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(107)=(PropertyName="FilmChannelMixerBlue",PropertyFriendlyName="Channel Mixer Blue",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(108)=(PropertyName="FilmContrast",PropertyFriendlyName="Contrast",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(109)=(PropertyName="FilmToeAmount",PropertyFriendlyName="Crush Shadows",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(110)=(PropertyName="FilmHealAmount",PropertyFriendlyName="Crush Highlights",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(111)=(PropertyName="FilmDynamicRange",PropertyFriendlyName="Dynamic Range",bShowPin=True,bCanToggleVisibility=True)
   ShowPinForProperties(112)=(PropertyName="SceneColorTint",PropertyFriendlyName="Scene Color Tint",PropertyTooltip="Scene tint color",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(113)=(PropertyName="SceneFringeIntensity",PropertyFriendlyName="Fringe Intensity",PropertyTooltip="in percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners.",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(114)=(PropertyName="SceneFringeSaturation",PropertyFriendlyName="Fringe Saturation",PropertyTooltip="0..1, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners.",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(115)=(PropertyName="BloomIntensity",PropertyFriendlyName="Intensity",PropertyTooltip="Multiplier for all bloom contributions >=0: off, 1(default), >1 brighter",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(116)=(PropertyName="BloomThreshold",PropertyFriendlyName="Threshold",PropertyTooltip="minimum brightness the bloom starts having effect
-1:all pixels affect bloom equally (dream effect), 0:all pixels affect bloom brights more, 1(default), >1 brighter",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(117)=(PropertyName="Bloom1Size",PropertyFriendlyName="#1 Size",PropertyTooltip="Diameter size for the Bloom1 in percent of the screen width
(is done in 1/2 resolution, larger values cost more performance, good for high frequency details)
>=0: can be clamped because of shader limitations",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(118)=(PropertyName="Bloom2Size",PropertyFriendlyName="#2 Size",PropertyTooltip="Diameter size for Bloom2 in percent of the screen width
(is done in 1/4 resolution, larger values cost more performance)
>=0: can be clamped because of shader limitations",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(119)=(PropertyName="Bloom3Size",PropertyFriendlyName="#3 Size",PropertyTooltip="Diameter size for Bloom3 in percent of the screen width
(is done in 1/8 resolution, larger values cost more performance)
>=0: can be clamped because of shader limitations",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(120)=(PropertyName="Bloom4Size",PropertyFriendlyName="#4 Size",PropertyTooltip="Diameter size for Bloom4 in percent of the screen width
(is done in 1/16 resolution, larger values cost more performance, best for wide contributions)
>=0: can be clamped because of shader limitations",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(121)=(PropertyName="Bloom5Size",PropertyFriendlyName="#5 Size",PropertyTooltip="Diameter size for Bloom5 in percent of the screen width
(is done in 1/32 resolution, larger values cost more performance, best for wide contributions)
>=0: can be clamped because of shader limitations",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(122)=(PropertyName="Bloom1Tint",PropertyFriendlyName="#1 Tint",PropertyTooltip="Bloom1 tint color",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(123)=(PropertyName="Bloom2Tint",PropertyFriendlyName="#2 Tint",PropertyTooltip="Bloom2 tint color",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(124)=(PropertyName="Bloom3Tint",PropertyFriendlyName="#3 Tint",PropertyTooltip="Bloom3 tint color",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(125)=(PropertyName="Bloom4Tint",PropertyFriendlyName="#4 Tint",PropertyTooltip="Bloom4 tint color",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(126)=(PropertyName="Bloom5Tint",PropertyFriendlyName="#5 Tint",PropertyTooltip="Bloom5 tint color",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(127)=(PropertyName="BloomDirtMaskIntensity",PropertyFriendlyName="Dirt Mask Intensity",PropertyTooltip="BloomDirtMask intensity",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(128)=(PropertyName="BloomDirtMaskTint",PropertyFriendlyName="Dirt Mask Tint",PropertyTooltip="BloomDirtMask tint color",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(129)=(PropertyName="BloomDirtMask",PropertyFriendlyName="Dirt Mask",PropertyTooltip="Texture that defines the dirt on the camera lens where the light of very bright objects is scattered.",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(130)=(PropertyName="LPVIntensity",PropertyFriendlyName="Intensity",PropertyTooltip="How strong the dynamic GI from the LPV should be. 0.0 is off, 1.0 is the \"normal\" value, but higher values can be used to boost the effect",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(131)=(PropertyName="LPVWarpIntensity",PropertyFriendlyName="(DISABLED) Grid Warp Intensity",PropertyTooltip="CURRENTLY DISABLED - The strength of the warp offset for reducing light bleeding. 0.0 is off, 1.0 is the \"normal\" value, but higher values can be used to boost the effect",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(132)=(PropertyName="LPVVplInjectionBias",PropertyFriendlyName="Light Injection Bias",PropertyTooltip="Bias applied to light injected into the LPV in cell units. Increase to reduce bleeding through thin walls",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(133)=(PropertyName="LPVSize",PropertyFriendlyName="Size",PropertyTooltip="The size of the LPV volume, in Unreal units",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(134)=(PropertyName="LPVSecondaryOcclusionIntensity",PropertyFriendlyName="Secondary Occlusion Intensity",PropertyTooltip="Secondary occlusion strength (bounce light shadows). Set to 0 to disable",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(135)=(PropertyName="LPVSecondaryBounceIntensity",PropertyFriendlyName="Secondary Bounce Intensity",PropertyTooltip="Secondary bounce light strength (bounce light shadows). Set to 0 to disable",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(136)=(PropertyName="LPVGeometryVolumeBias",PropertyFriendlyName="Geometry Volume Bias",PropertyTooltip="Bias applied to the geometry volume in cell units. Increase to reduce darkening due to secondary occlusion",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(137)=(PropertyName="LPVEmissiveInjectionIntensity",PropertyFriendlyName="Emissive Injection Intensity",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(138)=(PropertyName="LPVTransmissionIntensity",PropertyFriendlyName="Transmission Intensity",PropertyTooltip="How strong light transmission from the LPV should be. 0.0 is off, 1.0 is the \"normal\" value, but higher values can be used to boost the effect",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(139)=(PropertyName="AmbientCubemapTint",PropertyFriendlyName="Tint",PropertyTooltip="AmbientCubemap tint color",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(140)=(PropertyName="AmbientCubemapIntensity",PropertyFriendlyName="Intensity",PropertyTooltip="To scale the Ambient cubemap brightness
>=0: off, 1(default), >1 brighter",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(141)=(PropertyName="AmbientCubemap",PropertyFriendlyName="Cubemap Texture",PropertyTooltip="The Ambient cubemap (Affects diffuse and specular shading), blends additively which if different from all other settings here",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(142)=(PropertyName="AutoExposureLowPercent",PropertyFriendlyName="Low Percent",PropertyTooltip="The eye adaptation will adapt to a value extracted from the luminance histogram of the scene color.
The value is defined as having x percent below this brightness. Higher values give bright spots on the screen more priority
but can lead to less stable results. Lower values give the medium and darker values more priority but might cause burn out of
bright spots.
>0, <100, good values are in the range 70 .. 80",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(143)=(PropertyName="AutoExposureHighPercent",PropertyFriendlyName="High Percent",PropertyTooltip="The eye adaptation will adapt to a value extracted from the luminance histogram of the scene color.
The value is defined as having x percent below this brightness. Higher values give bright spots on the screen more priority
but can lead to less stable results. Lower values give the medium and darker values more priority but might cause burn out of
bright spots.
>0, <100, good values are in the range 80 .. 95",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(144)=(PropertyName="AutoExposureMinBrightness",PropertyFriendlyName="Min Brightness",PropertyTooltip="A good value should be positive near 0. This is the minimum brightness the auto exposure can adapt to.
It should be tweaked in a dark lighting situation (too small: image appears too bright, too large: image appears too dark).
Note: Tweaking emissive materials and lights or tweaking auto exposure can look the same. Tweaking auto exposure has global
effect and defined the HDR range - you don\'t want to change that late in the project development.
Eye Adaptation is disabled if MinBrightness = MaxBrightness",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(145)=(PropertyName="AutoExposureMaxBrightness",PropertyFriendlyName="Max Brightness",PropertyTooltip="A good value should be positive (2 is a good value). This is the maximum brightness the auto exposure can adapt to.
It should be tweaked in a bright lighting situation (too small: image appears too bright, too large: image appears too dark).
Note: Tweaking emissive materials and lights or tweaking auto exposure can look the same. Tweaking auto exposure has global
effect and defined the HDR range - you don\'t want to change that late in the project development.
Eye Adaptation is disabled if MinBrightness = MaxBrightness",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(146)=(PropertyName="AutoExposureSpeedUp",PropertyFriendlyName="Speed Up",PropertyTooltip=">0",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(147)=(PropertyName="AutoExposureSpeedDown",PropertyFriendlyName="Speed Down",PropertyTooltip=">0",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(148)=(PropertyName="AutoExposureBias",PropertyFriendlyName="Auto Exposure Bias",PropertyTooltip="Logarithmic adjustment for the exposure. Only used if a tonemapper is specified.
0: no adjustment, -1:2x darker, -2:4x darker, 1:2x brighter, 2:4x brighter, ...",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(149)=(PropertyName="HistogramLogMin",PropertyFriendlyName="Histogram Log Min",PropertyTooltip="temporary exposed until we found good values, -8: 1/256, -10: 1/1024",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(150)=(PropertyName="HistogramLogMax",PropertyFriendlyName="Histogram Log Max",PropertyTooltip="temporary exposed until we found good values 4: 16, 8: 256",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(151)=(PropertyName="LensFlareIntensity",PropertyFriendlyName="Intensity",PropertyTooltip="Brightness scale of the image cased lens flares (linear)",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(152)=(PropertyName="LensFlareTint",PropertyFriendlyName="Tint",PropertyTooltip="Tint color for the image based lens flares.",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(153)=(PropertyName="LensFlareBokehSize",PropertyFriendlyName="BokehSize",PropertyTooltip="Size of the Lens Blur (in percent of the view width) that is done with the Bokeh texture (note: performance cost is radius*radius)",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(154)=(PropertyName="LensFlareThreshold",PropertyFriendlyName="Threshold",PropertyTooltip="Minimum brightness the lens flare starts having effect (this should be as high as possible to avoid the performance cost of blurring content that is too dark too see)",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(155)=(PropertyName="LensFlareBokehShape",PropertyFriendlyName="BokehShape",PropertyTooltip="Defines the shape of the Bokeh when the image base lens flares are blurred, cannot be blended",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(156)=(PropertyName="LensFlareTints",PropertyFriendlyName="Tints",PropertyTooltip="RGB defines the lens flare color, A it\'s position. This is a temporary solution.",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(157)=(PropertyName="VignetteIntensity",PropertyFriendlyName="Vignette Intensity",PropertyTooltip="0..1 0=off/no vignette .. 1=strong vignette",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(158)=(PropertyName="VignetteColor",PropertyFriendlyName="Vignette Color",PropertyTooltip="Vignette color.",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(159)=(PropertyName="GrainJitter",PropertyFriendlyName="Grain Jitter",PropertyTooltip="0..1 grain jitter",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(160)=(PropertyName="GrainIntensity",PropertyFriendlyName="Grain Intensity",PropertyTooltip="0..1 grain intensity",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(161)=(PropertyName="AmbientOcclusionIntensity",PropertyFriendlyName="Intensity",PropertyTooltip="0..1 0=off/no ambient occlusion .. 1=strong ambient occlusion, defines how much it affects the non direct lighting after base pass",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(162)=(PropertyName="AmbientOcclusionStaticFraction",PropertyFriendlyName="Static Fraction",PropertyTooltip="0..1 0=no effect on static lighting .. 1=AO affects the stat lighting, 0 is free meaning no extra rendering pass",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(163)=(PropertyName="AmbientOcclusionRadius",PropertyFriendlyName="Radius",PropertyTooltip=">0, in unreal units, bigger values means even distant surfaces affect the ambient occlusion",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(164)=(PropertyName="AmbientOcclusionRadiusInWS",PropertyFriendlyName="Radius in WorldSpace",PropertyTooltip="true: AO radius is in world space units, false: AO radius is locked the view space in 400 units",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(165)=(PropertyName="AmbientOcclusionFadeDistance",PropertyFriendlyName="Fade Out Distance",PropertyTooltip=">0, in unreal units, at what distance the AO effect disppears in the distance (avoding artifacts and AO effects on huge object)",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(166)=(PropertyName="AmbientOcclusionFadeRadius",PropertyFriendlyName="Fade Out Radius",PropertyTooltip=">0, in unreal units, how many units before AmbientOcclusionFadeOutDistance it starts fading out",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(167)=(PropertyName="AmbientOcclusionDistance",PropertyFriendlyName="Occlusion Distance",PropertyTooltip=">0, in unreal units, how wide the ambient occlusion effect should affect the geometry (in depth)",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(168)=(PropertyName="AmbientOcclusionPower",PropertyFriendlyName="Power",PropertyTooltip=">0, in unreal units, bigger values means even distant surfaces affect the ambient occlusion",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(169)=(PropertyName="AmbientOcclusionBias",PropertyFriendlyName="Bias",PropertyTooltip=">0, in unreal units, default (3.0) works well for flat surfaces but can reduce details",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(170)=(PropertyName="AmbientOcclusionQuality",PropertyFriendlyName="Quality",PropertyTooltip="0=lowest quality..100=maximum quality, only a few quality levels are implemented, no soft transition",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(171)=(PropertyName="AmbientOcclusionMipBlend",PropertyFriendlyName="Mip Blend",PropertyTooltip="Affects the blend over the multiple mips (lower resolution versions) , 0:fully use full resolution, 1::fully use low resolution, around 0.6 seems to be a good value",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(172)=(PropertyName="AmbientOcclusionMipScale",PropertyFriendlyName="Mip Scale",PropertyTooltip="Affects the radius AO radius scale over the multiple mips (lower resolution versions)",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(173)=(PropertyName="AmbientOcclusionMipThreshold",PropertyFriendlyName="Mip Threshold",PropertyTooltip="to tweak the bilateral upsampling when using multiple mips (lower resolution versions)",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(174)=(PropertyName="IndirectLightingColor",PropertyFriendlyName="Indirect Lighting Color",PropertyTooltip="Adjusts indirect lighting color. (1,1,1) is default. (0,0,0) to disable GI. The show flag \'Global Illumination\' must be enabled to use this property.",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(175)=(PropertyName="IndirectLightingIntensity",PropertyFriendlyName="Indirect Lighting Intensity",PropertyTooltip="Scales the indirect lighting contribution. A value of 0 disables GI. Default is 1. The show flag \'Global Illumination\' must be enabled to use this property.",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(176)=(PropertyName="ColorGradingIntensity",PropertyFriendlyName="Color Grading Intensity",PropertyTooltip="0..1=full intensity",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(177)=(PropertyName="ColorGradingLUT",PropertyFriendlyName="Color Grading",PropertyTooltip="Name of the LUT texture e.g. MyPackage01.LUTNeutral, empty if not used",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(178)=(PropertyName="DepthOfFieldMethod",PropertyFriendlyName="Method",PropertyTooltip="BokehDOF, Simple gaussian, ...",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(179)=(PropertyName="DepthOfFieldFocalDistance",PropertyFriendlyName="Focal Distance",PropertyTooltip="Distance in which the Depth of Field effect should be sharp, in unreal units (cm)",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(180)=(PropertyName="DepthOfFieldFocalRegion",PropertyFriendlyName="Focal Region",PropertyTooltip="Artificial region where all content is in focus, starting after DepthOfFieldFocalDistance, in unreal units  (cm)",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(181)=(PropertyName="DepthOfFieldNearTransitionRegion",PropertyFriendlyName="Near Transition Region",PropertyTooltip="To define the width of the transition region next to the focal region on the near side (cm)",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(182)=(PropertyName="DepthOfFieldFarTransitionRegion",PropertyFriendlyName="Far Transition Region",PropertyTooltip="To define the width of the transition region next to the focal region on the near side (cm)",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(183)=(PropertyName="DepthOfFieldScale",PropertyFriendlyName="Scale",PropertyTooltip="BokehDOF only: To amplify the depth of field effect (like aperture)  0=off",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(184)=(PropertyName="DepthOfFieldMaxBokehSize",PropertyFriendlyName="Max Bokeh Size",PropertyTooltip="BokehDOF only: Maximum size of the Depth of Field blur (in percent of the view width) (note: performance cost scales with size*size)",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(185)=(PropertyName="DepthOfFieldNearBlurSize",PropertyFriendlyName="Near Blur Size",PropertyTooltip="Gaussian only: Maximum size of the Depth of Field blur (in percent of the view width) (note: performance cost scales with size)",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(186)=(PropertyName="DepthOfFieldFarBlurSize",PropertyFriendlyName="Far Blur Size",PropertyTooltip="Gaussian only: Maximum size of the Depth of Field blur (in percent of the view width) (note: performance cost scales with size)",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(187)=(PropertyName="DepthOfFieldBokehShape",PropertyFriendlyName="Shape",PropertyTooltip="Defines the shape of the Bokeh when object get out of focus, cannot be blended",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(188)=(PropertyName="DepthOfFieldOcclusion",PropertyFriendlyName="Occlusion",PropertyTooltip="Occlusion tweak factor 1 (0.18 to get natural occlusion, 0.4 to solve layer color leaking issues)",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(189)=(PropertyName="DepthOfFieldColorThreshold",PropertyFriendlyName="Color Threshold",PropertyTooltip="Color threshold to do full quality DOF",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(190)=(PropertyName="DepthOfFieldSizeThreshold",PropertyFriendlyName="Size Threshold",PropertyTooltip="Size threshold to do full quality DOF",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(191)=(PropertyName="DepthOfFieldSkyFocusDistance",PropertyFriendlyName="Sky Distance",PropertyTooltip="Artificial distance to allow the skybox to be in focus (e.g. 200000), <=0 to switch the feature off, only for GaussianDOF, can cost performance",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(192)=(PropertyName="MotionBlurAmount",PropertyFriendlyName="Amount",PropertyTooltip="Strength of motion blur, 0:off, should be renamed to intensity",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(193)=(PropertyName="MotionBlurMax",PropertyFriendlyName="Max",PropertyTooltip="max distortion caused by motion blur, in percent of the screen width, 0:off",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(194)=(PropertyName="MotionBlurPerObjectSize",PropertyFriendlyName="Per Object Size",PropertyTooltip="The minimum projected screen radius for a primitive to be drawn in the velocity pass, percentage of screen width. smaller numbers cause more draw calls, default: 4%",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(195)=(PropertyName="ScreenPercentage",PropertyFriendlyName="Screen Percentage",PropertyTooltip="to render with lower resolution and upscale, controlled by console variable, 100:off, needs to be <99 to see effect, only applied in game",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(196)=(PropertyName="AntiAliasingMethod",PropertyFriendlyName="AA Method",PropertyTooltip="TemporalAA, FXAA, ...",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(197)=(PropertyName="ScreenSpaceReflectionIntensity",PropertyFriendlyName="Intensity",PropertyTooltip="Enable/Fade/disable the Screen Space Reflection feature, in percent, avoid numbers between 0 and 1 fo consistency",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(198)=(PropertyName="ScreenSpaceReflectionQuality",PropertyFriendlyName="Quality",PropertyTooltip="0=lowest quality..100=maximum quality, only a few quality levels are implemented, no soft transition, 50 is the default for better performance.",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(199)=(PropertyName="ScreenSpaceReflectionMaxRoughness",PropertyFriendlyName="Max Roughness",PropertyTooltip="Until what roughness we fade the screen space reflections, 0.8 works well, smaller can run faster",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   ShowPinForProperties(200)=(PropertyName="Blendables",PropertyFriendlyName="Blendables",PropertyTooltip="Allows custom post process materials to be defined,            using a MaterialInstance with the same Material as its parent to allow blending. Make sure you use the \"PostProcess\" domain type",bShowPin=True,bCanToggleVisibility=True,bPropertyIsCustomized=True)
   StructType=ScriptStruct'/Script/Engine.Scene:PostProcessSettings'
   Pins(0)=EdGraphPin'EdGraphPin_45534'
   Pins(1)=EdGraphPin'EdGraphPin_45535'
   Pins(2)=EdGraphPin'EdGraphPin_45536'
   Pins(3)=EdGraphPin'EdGraphPin_45537'
   Pins(4)=EdGraphPin'EdGraphPin_45538'
   Pins(5)=EdGraphPin'EdGraphPin_45539'
   Pins(6)=EdGraphPin'EdGraphPin_45540'
   Pins(7)=EdGraphPin'EdGraphPin_45541'
   Pins(8)=EdGraphPin'EdGraphPin_45542'
   Pins(9)=EdGraphPin'EdGraphPin_45543'
   Pins(10)=EdGraphPin'EdGraphPin_45544'
   Pins(11)=EdGraphPin'EdGraphPin_45545'
   Pins(12)=EdGraphPin'EdGraphPin_45546'
   Pins(13)=EdGraphPin'EdGraphPin_45547'
   Pins(14)=EdGraphPin'EdGraphPin_45548'
   Pins(15)=EdGraphPin'EdGraphPin_45549'
   Pins(16)=EdGraphPin'EdGraphPin_45550'
   Pins(17)=EdGraphPin'EdGraphPin_45551'
   Pins(18)=EdGraphPin'EdGraphPin_45552'
   Pins(19)=EdGraphPin'EdGraphPin_45553'
   Pins(20)=EdGraphPin'EdGraphPin_45554'
   Pins(21)=EdGraphPin'EdGraphPin_45555'
   Pins(22)=EdGraphPin'EdGraphPin_45556'
   Pins(23)=EdGraphPin'EdGraphPin_45557'
   Pins(24)=EdGraphPin'EdGraphPin_45558'
   Pins(25)=EdGraphPin'EdGraphPin_45559'
   Pins(26)=EdGraphPin'EdGraphPin_45560'
   Pins(27)=EdGraphPin'EdGraphPin_45561'
   Pins(28)=EdGraphPin'EdGraphPin_45562'
   Pins(29)=EdGraphPin'EdGraphPin_45563'
   Pins(30)=EdGraphPin'EdGraphPin_45564'
   Pins(31)=EdGraphPin'EdGraphPin_45565'
   Pins(32)=EdGraphPin'EdGraphPin_45566'
   Pins(33)=EdGraphPin'EdGraphPin_45567'
   Pins(34)=EdGraphPin'EdGraphPin_45568'
   Pins(35)=EdGraphPin'EdGraphPin_45569'
   Pins(36)=EdGraphPin'EdGraphPin_45570'
   Pins(37)=EdGraphPin'EdGraphPin_45571'
   Pins(38)=EdGraphPin'EdGraphPin_45572'
   Pins(39)=EdGraphPin'EdGraphPin_45573'
   Pins(40)=EdGraphPin'EdGraphPin_45574'
   Pins(41)=EdGraphPin'EdGraphPin_45575'
   Pins(42)=EdGraphPin'EdGraphPin_45576'
   Pins(43)=EdGraphPin'EdGraphPin_45577'
   Pins(44)=EdGraphPin'EdGraphPin_45578'
   Pins(45)=EdGraphPin'EdGraphPin_45579'
   Pins(46)=EdGraphPin'EdGraphPin_45580'
   Pins(47)=EdGraphPin'EdGraphPin_45581'
   Pins(48)=EdGraphPin'EdGraphPin_45582'
   Pins(49)=EdGraphPin'EdGraphPin_45583'
   Pins(50)=EdGraphPin'EdGraphPin_45584'
   Pins(51)=EdGraphPin'EdGraphPin_45585'
   Pins(52)=EdGraphPin'EdGraphPin_45586'
   Pins(53)=EdGraphPin'EdGraphPin_45587'
   Pins(54)=EdGraphPin'EdGraphPin_45588'
   Pins(55)=EdGraphPin'EdGraphPin_45589'
   Pins(56)=EdGraphPin'EdGraphPin_45590'
   Pins(57)=EdGraphPin'EdGraphPin_45591'
   Pins(58)=EdGraphPin'EdGraphPin_45592'
   Pins(59)=EdGraphPin'EdGraphPin_45593'
   Pins(60)=EdGraphPin'EdGraphPin_45594'
   Pins(61)=EdGraphPin'EdGraphPin_45595'
   Pins(62)=EdGraphPin'EdGraphPin_45596'
   Pins(63)=EdGraphPin'EdGraphPin_45597'
   Pins(64)=EdGraphPin'EdGraphPin_45598'
   Pins(65)=EdGraphPin'EdGraphPin_45599'
   Pins(66)=EdGraphPin'EdGraphPin_45600'
   Pins(67)=EdGraphPin'EdGraphPin_45601'
   Pins(68)=EdGraphPin'EdGraphPin_45602'
   Pins(69)=EdGraphPin'EdGraphPin_45603'
   Pins(70)=EdGraphPin'EdGraphPin_45604'
   Pins(71)=EdGraphPin'EdGraphPin_45605'
   Pins(72)=EdGraphPin'EdGraphPin_45606'
   Pins(73)=EdGraphPin'EdGraphPin_45607'
   Pins(74)=EdGraphPin'EdGraphPin_45608'
   Pins(75)=EdGraphPin'EdGraphPin_45609'
   Pins(76)=EdGraphPin'EdGraphPin_45610'
   Pins(77)=EdGraphPin'EdGraphPin_45611'
   Pins(78)=EdGraphPin'EdGraphPin_45612'
   Pins(79)=EdGrap (post truncated)