Hello everyone, I am creating nanite assets by extruding into Zbrush using displacement maps, and then importing them into the engine. I’m using UltraDynamicSky, hardware ray tracing is enabled.
The problem arises in ugly small shadows in those places where the shadow from the sun falls. The screenshot shows that in places where the light directly hits the surface, the material looks good. An ugly black stroke appears in the shadows. Has anyone experienced this? UE 5.2