Vertical Wall Texture Stretching

i am very new to unreal, i love it so far but cant figure out this problem, i have made a height map, but the verticle wall are stretching the textures, i think i need to add geometry to the walls but i just cant find how…




Thanks for any help :slight_smile:

Use World Aligned textures in your material.

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thanks for your help, did try this and it helped alot but the issue still remains, apparently it happens to this kind of height map because the drop is too sharp.