Vertical Velocity Reset

I have a simple movement animation state machine set up, yet when incorporating it with my movement system, it resets the player’s vertical velocity. Basically, when I jump, if I press another key, I slow my fall.
The following are the scripts that manage it. Where is the error?


I have narrowed it to the ‘set flipbook’ method call specifically, yet that doesn’t explain why…

I have been working on it… no solution has arisen.

I havent worked with Flipbooks at all, but looking at your code the only thing that I can think of is ticking “Add to Current” on the Linear Velocity to make sure there isnt a sudden change in force. I would recommend the Answer Hub if you dont get help here, as many UE4 devs frequent those regularly.