Hi everyone,
I am implementing multiplayer application where listen server acts as playable character and other clients are spectating that character with same viewport or with some offset. Everything seems to be working fine when using standard 16:9 resolution. However my target platform is using portrait oriented screens so 9:16 resolution(1080x1920) is used. This cannot be changed.
I am experiencing wierd vertical stretching or some kind of “fish eye effect” as you can see on attached video. I am simulating this by setting 720x1280 resolution in editor so i can easily fit two windows side by side(see attached screenshot). I tried own APlayerCameraManager with DefaultAspectRatio = 0.5625f set in constructor.(9 / 16 = 0.5625) with no luck. Second problem is that connected client’s window has black stripes with 16:9 view(second screenshot).
How can I prevent this behavior?This problem persists also on packed project in Fullscreen mode.
Thanks in advance